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		<id>https://fullplate.hy3na.net/w/index.php?action=history&amp;feed=atom&amp;title=Attribute_Gain</id>
		<title>Attribute Gain - Revision history</title>
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		<updated>2026-05-19T14:01:24Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://fullplate.hy3na.net/w/index.php?title=Attribute_Gain&amp;diff=1665&amp;oldid=prev</id>
		<title>Samael: /* Developmental Attribute Gain */</title>
		<link rel="alternate" type="text/html" href="https://fullplate.hy3na.net/w/index.php?title=Attribute_Gain&amp;diff=1665&amp;oldid=prev"/>
				<updated>2018-03-24T00:36:35Z</updated>
		
		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Developmental Attribute Gain&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 00:36, 24 March 2018&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l2&quot; &gt;Line 2:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 2:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Developmental Attribute Gain==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Developmental Attribute Gain==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Developmental Attribute Gain comes from increasing a character's Level. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;For Monoclass characters, &lt;/del&gt;use their &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Level &lt;/del&gt;to determine Attribute Gain&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;. For Multiclass characters&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;use their ''average'' Level&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;For Dual Class, use the highest level of any class they have learned&lt;/del&gt;. These modifications are applied to the Base Attribute Score in addition to the normal Attribute Score.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Developmental Attribute Gain comes from increasing a character's Level. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Character's &lt;/ins&gt;use their &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;highest class level &lt;/ins&gt;to determine Attribute Gain &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;in this manner, whether they are single&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;multi or dualclassed&lt;/ins&gt;.. These modifications are applied to the Base Attribute Score in addition to the normal Attribute Score.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The rate and application of Attribute Gain depends on the [[Adventure Style]].&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The rate and application of Attribute Gain depends on the [[Adventure Style]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Samael</name></author>	</entry>

	<entry>
		<id>https://fullplate.hy3na.net/w/index.php?title=Attribute_Gain&amp;diff=1664&amp;oldid=prev</id>
		<title>Samael: Created page with &quot;Characters can potential increase their Attribute Scores. The form this takes can be from Development or Special.  ==Developmental Attribute Gain== Developmental Attribute Gai...&quot;</title>
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				<updated>2018-03-24T00:30:10Z</updated>
		
		<summary type="html">&lt;p&gt;Created page with &amp;quot;Characters can potential increase their Attribute Scores. The form this takes can be from Development or Special.  ==Developmental Attribute Gain== Developmental Attribute Gai...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Characters can potential increase their Attribute Scores. The form this takes can be from Development or Special.&lt;br /&gt;
&lt;br /&gt;
==Developmental Attribute Gain==&lt;br /&gt;
Developmental Attribute Gain comes from increasing a character's Level. For Monoclass characters, use their Level to determine Attribute Gain. For Multiclass characters, use their ''average'' Level. For Dual Class, use the highest level of any class they have learned. These modifications are applied to the Base Attribute Score in addition to the normal Attribute Score.&lt;br /&gt;
&lt;br /&gt;
The rate and application of Attribute Gain depends on the [[Adventure Style]].&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;'''Traditional Adventures'''&amp;lt;/span&amp;gt;===&lt;br /&gt;
In Traditional adventures, Characters do not gain Attribute Points from Development.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span style=&amp;quot;color:yellow&amp;quot;&amp;gt;'''Heroic Adventures'''&amp;lt;/span&amp;gt;===&lt;br /&gt;
In Heroic Adventures, heroes grow more capable as they gain experience but are limited by the capacity of their mortal forms.&lt;br /&gt;
&lt;br /&gt;
Every 4th Level, the character gains 1 Attribute point. They may spend this on any attribute but their maximum Attribute Score is 18/00, not including any racial modifiers. For example, an Elf can have an Intelligence of 18, a Dexterity of 19 or a Constitution of 17.&lt;br /&gt;
&lt;br /&gt;
If the Character has no Attribute they wish to improve, they may convert this Attribute point into 3 Bonus Points, which can be spent on Weapons, Skills, Traits or Languages.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span style=&amp;quot;color:lime&amp;quot;&amp;gt;'''Epic Adventures'''&amp;lt;/span&amp;gt; ===&lt;br /&gt;
In Epic Adventures, as heroes grow more capable and powerful, they may transcend the normal boundaries of other mortals. &lt;br /&gt;
&lt;br /&gt;
Every 4th Level, the character gains 1 Attribute point. They may spend this on any attribute but their maximum Attribute Score is 18/00, not including any racial modifiers. Every 10th level, the maximum Attribute Score they may have is increased by 1, up to a maximum of 25. For example, an Elf can have an Intelligence of 18, a Dexterity of 19 or a Constitution of 17 at Level 1, but at Level 10, this becomes a possible Intelligence of 19, a Dexterity of 20 or a Constitution of 18. &lt;br /&gt;
&lt;br /&gt;
If the Character has no Attribute they wish to improve, they may convert this Attribute point into 3 Bonus Points, which can be spent on Weapons, Skills, Traits or Languages.&lt;br /&gt;
&lt;br /&gt;
==Special Attribute Gain==&lt;br /&gt;
Special Attribute Gain generally comes from outside the character, usually magical sources (Wishes, Tomes and such like) or bestowed upon them by gods. This is on a case by case basis; the DM may rule that they can gain no more from a specific source. These, like Racial Modifiers and unlike Developmental Attribute Gain, do not modify Base Attribute scores.&lt;br /&gt;
&lt;br /&gt;
This cannot increase an Attribute beyond 25. As Developmental Gain may increase a character's Attribute Scores in Heroic and Epic Adventures, it is recommended that Players record any permanent attribute modifications from these.&lt;/div&gt;</summary>
		<author><name>Samael</name></author>	</entry>

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