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		<id>https://fullplate.hy3na.net/w/index.php?action=history&amp;feed=atom&amp;title=Critical_%28Status%29</id>
		<title>Critical (Status) - Revision history</title>
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		<updated>2026-05-19T17:03:49Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://fullplate.hy3na.net/w/index.php?title=Critical_(Status)&amp;diff=1991&amp;oldid=prev</id>
		<title>Samael: Created page with &quot;  from 0 hp section  ===Consciousness at 0 HP=== If a character hits 0 HP, they must make a skill check to remain conscious and active. This also happens if they take further...&quot;</title>
		<link rel="alternate" type="text/html" href="https://fullplate.hy3na.net/w/index.php?title=Critical_(Status)&amp;diff=1991&amp;oldid=prev"/>
				<updated>2018-05-30T20:47:52Z</updated>
		
		<summary type="html">&lt;p&gt;Created page with &amp;quot;  from 0 hp section  ===Consciousness at 0 HP=== If a character hits 0 HP, they must make a skill check to remain conscious and active. This also happens if they take further...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&lt;br /&gt;
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from 0 hp section&lt;br /&gt;
&lt;br /&gt;
===Consciousness at 0 HP===&lt;br /&gt;
If a character hits 0 HP, they must make a skill check to remain conscious and active. This also happens if they take further damage.&lt;br /&gt;
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The character may make a Hard [[Constitution Feat (Skill)|Constitution Feat]] or [[Wisdom Feat (Skill)|Wisdom Feat]] check. Alternatively, the Character may make an Average [[Mental Resistance (Skill)|Mental Resistance]] check instead. In any case, apply half the VP the character has lost in total as a penalty to this check. The effects depend on their level of success.&lt;br /&gt;
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'''Succeed by &amp;gt;10''' - Suffers no ill effects.&lt;br /&gt;
&lt;br /&gt;
'''Fail by 5 or less''' - Character suffers from [[Stun (Status)#Dazed|Dazed]] ''or'' [[Knocked Down (Status)|Knocked Down]] until their HP is raised above 0. Typically the character is allowed to choose. If the character can't have Dazed and Knocked Down applied, increase the level of [[Stun (Status)|Stun]]. If already Paralyzed, they are [[Unconscious (Status)#Knocked Out|Knocked Out]].&lt;br /&gt;
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'''Fail by 6-10''' - Character suffers from [[Stun (Status)#Dazed|Dazed]] ''and'' [[Knocked Down (Status)|Knocked Down]] until their HP is raised above 0. If the character can't have Dazed and Knocked Down applied, increase the level of [[Stun (Status)|Stun]]. If already [[Stun (Status)#Paralyzed|Paralyzed]], they are [[Unconscious (Status)#Knocked Out|Knocked Out]].&lt;br /&gt;
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'''Fail by &amp;gt;10''' - Character suffers from [[Stun (Status)#Dazed|Dazed]] ''and'' [[Knocked Down (Status)|Knocked Down]] until their HP is raised above 0 and is [[Unconscious (Status)#Knocked Out|Knocked Out]]. If the character can't have Dazed and Knocked Down applied, increase the level of [[Stun (Status)|Stun]]. &lt;br /&gt;
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Any status (besides [[Unconscious (Status)#Knocked Out|Knocked Out]]) suffered due to HP 0 cannot be removed until their HP is raised above 0. A character who has 0 HP can remove [[Unconscious (Status)#Knocked Out|Knocked Out]] if roused by normal means. If a character regains consciousness, they must make a new check whenever they take damage or perform a strenuous action.&lt;br /&gt;
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===Bleeding at 0 HP===&lt;br /&gt;
If a character hits 0 HP from an attack that does Crushing, Piercing or Slashing Damage, they must make a Hard [[Constitution Feat (Skill)|Constitution Feat]]. This also happens if they are at 0 HP and take damage in this manner. The effects depend on their level of success.&lt;br /&gt;
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'''Succeed''' - Suffers no ill effects.&lt;br /&gt;
&lt;br /&gt;
'''Fail by 5 or less''' - Character suffers [[Bleeding (Status)#Minor Bleeding|Minor Bleeding]]&lt;br /&gt;
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'''Fail by 6-10''' - Character suffers [[Bleeding (Status)#Major Bleeding|Major Bleeding]]&lt;br /&gt;
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'''Fail by &amp;gt;10''' Character suffers [[Bleeding (Status)#Severe Bleeding|Severe Bleeding]]&lt;/div&gt;</summary>
		<author><name>Samael</name></author>	</entry>

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