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		<id>https://fullplate.hy3na.net/w/index.php?action=history&amp;feed=atom&amp;title=Critical_Condition_%28Status%29</id>
		<title>Critical Condition (Status) - Revision history</title>
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		<updated>2026-05-19T14:01:10Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://fullplate.hy3na.net/w/index.php?title=Critical_Condition_(Status)&amp;diff=2059&amp;oldid=prev</id>
		<title>Samael at 04:53, 29 July 2018</title>
		<link rel="alternate" type="text/html" href="https://fullplate.hy3na.net/w/index.php?title=Critical_Condition_(Status)&amp;diff=2059&amp;oldid=prev"/>
				<updated>2018-07-29T04:53:47Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 04:53, 29 July 2018&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l2&quot; &gt;Line 2:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 2:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;from 0 hp section&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;from 0 hp section&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;note: when a character loses critical condition, they don't immediately get up again. They KEEP Stun, Bleeding and Unconsciousness until those are otherwise removed? We should add a &amp;quot;persistent&amp;quot; feature that says even if the condition is removed, certain other conditions are maintained.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Consciousness at 0 HP===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Consciousness at 0 HP===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l28&quot; &gt;Line 28:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 30:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''Fail by &amp;gt;10''' Character suffers [[Bleeding (Status)#Severe Bleeding|Severe Bleeding]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''Fail by &amp;gt;10''' Character suffers [[Bleeding (Status)#Severe Bleeding|Severe Bleeding]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;===on the brink of death===&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;as above but no saves to resist unconsciousness and cannot remove it without having VP&amp;gt;0. also character suffers 1 damage per round unless they have Total Regeneration.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Samael</name></author>	</entry>

	<entry>
		<id>https://fullplate.hy3na.net/w/index.php?title=Critical_Condition_(Status)&amp;diff=2017&amp;oldid=prev</id>
		<title>Samael: Created page with &quot;  from 0 hp section  ===Consciousness at 0 HP=== If a character hits 0 HP, they must make a skill check to remain conscious and active. This also happens if they take further...&quot;</title>
		<link rel="alternate" type="text/html" href="https://fullplate.hy3na.net/w/index.php?title=Critical_Condition_(Status)&amp;diff=2017&amp;oldid=prev"/>
				<updated>2018-07-26T09:05:47Z</updated>
		
		<summary type="html">&lt;p&gt;Created page with &amp;quot;  from 0 hp section  ===Consciousness at 0 HP=== If a character hits 0 HP, they must make a skill check to remain conscious and active. This also happens if they take further...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
from 0 hp section&lt;br /&gt;
&lt;br /&gt;
===Consciousness at 0 HP===&lt;br /&gt;
If a character hits 0 HP, they must make a skill check to remain conscious and active. This also happens if they take further damage.&lt;br /&gt;
&lt;br /&gt;
The character may make a Hard [[Constitution Feat (Skill)|Constitution Feat]] or [[Wisdom Feat (Skill)|Wisdom Feat]] check. Alternatively, the Character may make an Average [[Mental Resistance (Skill)|Mental Resistance]] check instead. In any case, apply half the VP the character has lost in total as a penalty to this check. The effects depend on their level of success.&lt;br /&gt;
&lt;br /&gt;
'''Succeed by &amp;gt;10''' - Suffers no ill effects.&lt;br /&gt;
&lt;br /&gt;
'''Fail by 5 or less''' - Character suffers from [[Stun (Status)#Dazed|Dazed]] ''or'' [[Knocked Down (Status)|Knocked Down]] until their HP is raised above 0. Typically the character is allowed to choose. If the character can't have Dazed and Knocked Down applied, increase the level of [[Stun (Status)|Stun]]. If already Paralyzed, they are [[Unconscious (Status)#Knocked Out|Knocked Out]].&lt;br /&gt;
&lt;br /&gt;
'''Fail by 6-10''' - Character suffers from [[Stun (Status)#Dazed|Dazed]] ''and'' [[Knocked Down (Status)|Knocked Down]] until their HP is raised above 0. If the character can't have Dazed and Knocked Down applied, increase the level of [[Stun (Status)|Stun]]. If already [[Stun (Status)#Paralyzed|Paralyzed]], they are [[Unconscious (Status)#Knocked Out|Knocked Out]].&lt;br /&gt;
&lt;br /&gt;
'''Fail by &amp;gt;10''' - Character suffers from [[Stun (Status)#Dazed|Dazed]] ''and'' [[Knocked Down (Status)|Knocked Down]] until their HP is raised above 0 and is [[Unconscious (Status)#Knocked Out|Knocked Out]]. If the character can't have Dazed and Knocked Down applied, increase the level of [[Stun (Status)|Stun]]. &lt;br /&gt;
&lt;br /&gt;
Any status (besides [[Unconscious (Status)#Knocked Out|Knocked Out]]) suffered due to HP 0 cannot be removed until their HP is raised above 0. A character who has 0 HP can remove [[Unconscious (Status)#Knocked Out|Knocked Out]] if roused by normal means. If a character regains consciousness, they must make a new check whenever they take damage or perform a strenuous action.&lt;br /&gt;
&lt;br /&gt;
===Bleeding at 0 HP===&lt;br /&gt;
If a character hits 0 HP from an attack that does Crushing, Piercing or Slashing Damage, they must make a Hard [[Constitution Feat (Skill)|Constitution Feat]]. This also happens if they are at 0 HP and take damage in this manner. The effects depend on their level of success.&lt;br /&gt;
&lt;br /&gt;
'''Succeed''' - Suffers no ill effects.&lt;br /&gt;
&lt;br /&gt;
'''Fail by 5 or less''' - Character suffers [[Bleeding (Status)#Minor Bleeding|Minor Bleeding]]&lt;br /&gt;
&lt;br /&gt;
'''Fail by 6-10''' - Character suffers [[Bleeding (Status)#Major Bleeding|Major Bleeding]]&lt;br /&gt;
&lt;br /&gt;
'''Fail by &amp;gt;10''' Character suffers [[Bleeding (Status)#Severe Bleeding|Severe Bleeding]]&lt;/div&gt;</summary>
		<author><name>Samael</name></author>	</entry>

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