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		<id>https://fullplate.hy3na.net/w/index.php?action=history&amp;feed=atom&amp;title=Energy_Drain_%28Status%29</id>
		<title>Energy Drain (Status) - Revision history</title>
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		<updated>2026-05-19T16:08:44Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://fullplate.hy3na.net/w/index.php?title=Energy_Drain_(Status)&amp;diff=2043&amp;oldid=prev</id>
		<title>Samael at 08:37, 28 July 2018</title>
		<link rel="alternate" type="text/html" href="https://fullplate.hy3na.net/w/index.php?title=Energy_Drain_(Status)&amp;diff=2043&amp;oldid=prev"/>
				<updated>2018-07-28T08:37:42Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;col class='diff-content' /&gt;
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				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 08:37, 28 July 2018&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l5&quot; &gt;Line 5:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 5:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;When a character is afflicted by negative energy or has their lifeforce otherwise drained, they suffer enervation. Enervation refers to a special kind of damage that is long lasting and has significant side effects.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;When a character is afflicted by negative energy or has their lifeforce otherwise drained, they suffer enervation. Enervation refers to a special kind of damage that is long lasting and has significant side effects.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Enervation includes Enervation Points - which the 'damage' received from Energy Draining Attacks and - Energy Drain, which his what level of Energy Drain they have experienced. Whenever Enervation Points equal HP Level, increase Energy Drain by 1. Furthermore, treat the character's &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Wounds &lt;/del&gt;as being &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;increased &lt;/del&gt;by Enervation Points.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Enervation includes Enervation Points - which the 'damage' received from Energy Draining Attacks and - Energy Drain, which his what level of Energy Drain they have experienced. Whenever Enervation Points equal HP Level, increase Energy Drain by 1. Furthermore, treat the character's &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Current HP &lt;/ins&gt;as being &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;decreased &lt;/ins&gt;by Enervation Points &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;- thus, if its equal to Enervation Points, treat them as HP 0. It effects VP in a similar way&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;'''Traditional Adventures'''&amp;lt;/span&amp;gt; - Each hit received drains one or more Levels and that many HD (roll hit-dice lost) of hp. Do not convert Enervation Points into Energy Drain levels.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;'''Traditional Adventures'''&amp;lt;/span&amp;gt; - Each hit received drains one or more Levels and that many HD (roll hit-dice lost) of hp. Do not convert Enervation Points into Energy Drain levels.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Samael</name></author>	</entry>

	<entry>
		<id>https://fullplate.hy3na.net/w/index.php?title=Energy_Drain_(Status)&amp;diff=2021&amp;oldid=prev</id>
		<title>Samael: Created page with &quot;   ===Enervation=== When a character is afflicted by negative energy or has their lifeforce otherwise drained, they suffer enervation. Enervation refers to a special kind of d...&quot;</title>
		<link rel="alternate" type="text/html" href="https://fullplate.hy3na.net/w/index.php?title=Energy_Drain_(Status)&amp;diff=2021&amp;oldid=prev"/>
				<updated>2018-07-26T09:37:15Z</updated>
		
		<summary type="html">&lt;p&gt;Created page with &amp;quot;   ===Enervation=== When a character is afflicted by negative energy or has their lifeforce otherwise drained, they suffer enervation. Enervation refers to a special kind of d...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Enervation===&lt;br /&gt;
When a character is afflicted by negative energy or has their lifeforce otherwise drained, they suffer enervation. Enervation refers to a special kind of damage that is long lasting and has significant side effects.&lt;br /&gt;
&lt;br /&gt;
Enervation includes Enervation Points - which the 'damage' received from Energy Draining Attacks and - Energy Drain, which his what level of Energy Drain they have experienced. Whenever Enervation Points equal HP Level, increase Energy Drain by 1. Furthermore, treat the character's Wounds as being increased by Enervation Points.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;'''Traditional Adventures'''&amp;lt;/span&amp;gt; - Each hit received drains one or more Levels and that many HD (roll hit-dice lost) of hp. Do not convert Enervation Points into Energy Drain levels.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:yellow&amp;quot;&amp;gt;'''Heroic Adventures'''&amp;lt;/span&amp;gt; - No change.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:lime&amp;quot;&amp;gt;'''Epic Adventures'''&amp;lt;/span&amp;gt; - No change.&lt;/div&gt;</summary>
		<author><name>Samael</name></author>	</entry>

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