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		<title>Firing Into Melee &amp; Precision Attacks - Revision history</title>
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		<updated>2026-05-19T14:01:14Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://fullplate.hy3na.net/w/index.php?title=Firing_Into_Melee_%26_Precision_Attacks&amp;diff=1221&amp;oldid=prev</id>
		<title>Samael: Created page with &quot;If characters become clustered together during a fight, it becomes hard to draw a bead on their target. Sometimes, characters will accidentally hit something other than their...&quot;</title>
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				<updated>2016-11-22T08:34:06Z</updated>
		
		<summary type="html">&lt;p&gt;Created page with &amp;quot;If characters become clustered together during a fight, it becomes hard to draw a bead on their target. Sometimes, characters will accidentally hit something other than their...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;If characters become clustered together during a fight, it becomes hard to draw a bead on their target. Sometimes, characters will accidentally hit something other than their intended target. &lt;br /&gt;
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==Firing into Melee==&lt;br /&gt;
If a character attacks an enemy who has other characters within 5 feet of them, roll a dice to determine which is being hit before the To-Hit roll is made. Use the smallest character in the melee to represent 1 side of a dice; double the value for every larger character involved. &lt;br /&gt;
&lt;br /&gt;
For instance, an orc bandit fires an arrow at a goblin whilst two other orc bandits are attacking them. The goblin's Small size gives them a value of 1 in this, whilst each orc bandit is Medium - one size category larger. This means that each Orc has 2 points, bringing the total value of the group to 5. To roll this, we would roll 1d10 and halve it, rounding up. On a 1-2, one orc is hit, on a 3-4, the other orc is hit and on a 5, the original target is hit.&lt;br /&gt;
&lt;br /&gt;
In this instance, the archer gets a 3 - hitting one of their allies! With their back turned away from the archer, they are flatfooted against the attack and give the archer a +1 bonus they didn't even want to have on hitting a friend!&lt;br /&gt;
&lt;br /&gt;
===Enormous Size Differences===&lt;br /&gt;
If a target is three or more Size categories larger than all other targets, the character cannot hit any other targets involved - unless they make a Precision attack. If the larger creature is the subject of an Overbear attempt, however, they must still roll for Firing into Melee.&lt;br /&gt;
&lt;br /&gt;
==Precision Attacks==&lt;br /&gt;
To avoid the risk of Shooting Into A Melee, the character may consider their attack to be a Precision Attack with a -4 penalty. If this misses, no one is harmed (unless, for instance, the attack was with a grenade).&lt;br /&gt;
&lt;br /&gt;
If a character has the [[Precision]] Combat Style, they have an easier time with this. The first level decreases the Precision Attack penalty by 2 points to -2 by default. The second level makes all Precision Attacks have no penalty, though the character is free to roll to see who they hit if they wish.&lt;/div&gt;</summary>
		<author><name>Samael</name></author>	</entry>

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