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		<id>https://fullplate.hy3na.net/w/index.php?action=history&amp;feed=atom&amp;title=Ranger_Code</id>
		<title>Ranger Code - Revision history</title>
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		<updated>2026-05-19T15:46:55Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://fullplate.hy3na.net/w/index.php?title=Ranger_Code&amp;diff=769&amp;oldid=prev</id>
		<title>Samael at 10:19, 2 August 2016</title>
		<link rel="alternate" type="text/html" href="https://fullplate.hy3na.net/w/index.php?title=Ranger_Code&amp;diff=769&amp;oldid=prev"/>
				<updated>2016-08-02T10:19:26Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;' lang='en-GB'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 10:19, 2 August 2016&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l9&quot; &gt;Line 9:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 9:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The standard Ranger Beliefs are Able to Wander, Sincerity and Independence.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The standard Ranger Beliefs are Able to Wander, Sincerity and Independence.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Able to Wander (Major) - Character may not own more a total of item's that weigh more than the character's Moderate Encumbrance limit. They may own one beast of burden - if they do so, they may use this Animal's Light Encumbrance limit instead, whichever is greater. Character may not wear Armour that is Heavy or greater. This Belief is broken if the Character voids any of the above.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;''&lt;/ins&gt;Able to Wander (Major)&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;'' &lt;/ins&gt;- Character may not own more a total of item's that weigh more than the character's Moderate Encumbrance limit. They may own one beast of burden - if they do so, they may use this Animal's Light Encumbrance limit instead, whichever is greater. Character may not wear Armour that is Heavy or greater. This Belief is broken if the Character voids any of the above.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Independence (Major) - Character may not have Hirelings, Followers or Henchmen before 8th Level that &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;are not Animal Companions &lt;/del&gt;or &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Rangers until 8th &lt;/del&gt;Level. The Character may not own a Stronghold nor command an army, though they may serve in one. This Belief is broken if the Character voids any of the above.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;''&lt;/ins&gt;Independence (Major)&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;'' &lt;/ins&gt;- Character may not have Hirelings, Followers or Henchmen before 8th Level&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;. Character may have no more than 1 Animal Companion Follower at Level 1-4 and 2 at Level 5-7. Character may have no more than 1 Henchman &lt;/ins&gt;that &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;is a Ranger &lt;/ins&gt;or &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Druid at Level 1-4 and 2 at level 5-7. At &lt;/ins&gt;Level &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;8, these limitations on Hirelings, Followers and Henchmen are removed&lt;/ins&gt;. The Character may not own a Stronghold nor command an army, though they may serve in one. This Belief is broken if the Character voids any of the above.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Sincerity (Major) - Character may not act in a means that is contradictory to their alignment - a True Neutral Ranger may not act in a way that would plunge a region into chaos or cause it to be snatched by a tyrant. This Belief is broken if the Character voids any of the above.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;''&lt;/ins&gt;Sincerity (Major)&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;'' &lt;/ins&gt;- Character may not act in a means that is contradictory to their alignment - a True Neutral Ranger may not act in a way that would plunge a region into chaos or cause it to be snatched by a tyrant. This Belief is broken if the Character voids any of the above.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Wanderlust (Major) - Character cannot own a home or sleep in rented accommodations such as an inn. The character prefers to sleep in the wilderness - if unable to do so, they will sleep wherever they can so long as they can sleep for free - sneaking into a hayloft or under a bridge. If offered free lodging, they may accept it but will only sleep in a decent room if given no real alternative. Character must relocate their campsite every week to at least a mile away from any location the Character has camped within during the last month.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Wanderlust (Major)&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;'' &lt;/ins&gt;- Character cannot own a home or sleep in rented accommodations such as an inn. The character prefers to sleep in the wilderness - if unable to do so, they will sleep wherever they can so long as they can sleep for free - sneaking into a hayloft or under a bridge. If offered free lodging, they may accept it but will only sleep in a decent room if given no real alternative. Character must relocate their campsite every week to at least a mile away from any location the Character has camped within during the last month.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Failing to uphold a Minor Belief increases their level of [[Failed Ranger]] by 1. Failing to uphold a Major Belief increases their Level of Failed Ranger by 2. Beliefs are only broken consciously - a character does not suffer a penalty for having done it whilst being Dominated or as a consequence of a Suggestion. Attempting to assert control on a character in a manner that would negate a Belief gives them an immediate new Save, and an additional +3 if a Major Belief or a +1 if a Minor Belief.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Failing to uphold a Minor Belief increases their level of [[Failed Ranger]] by 1. Failing to uphold a Major Belief increases their Level of Failed Ranger by 2. Beliefs are only broken consciously - a character does not suffer a penalty for having done it whilst being Dominated or as a consequence of a Suggestion. Attempting to assert control on a character in a manner that would negate a Belief gives them an immediate new Save, and an additional +3 if a Major Belief or a +1 if a Minor Belief.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''Description''' -&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''Description''' -&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Samael</name></author>	</entry>

	<entry>
		<id>https://fullplate.hy3na.net/w/index.php?title=Ranger_Code&amp;diff=768&amp;oldid=prev</id>
		<title>Samael at 10:15, 2 August 2016</title>
		<link rel="alternate" type="text/html" href="https://fullplate.hy3na.net/w/index.php?title=Ranger_Code&amp;diff=768&amp;oldid=prev"/>
				<updated>2016-08-02T10:15:49Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;' lang='en-GB'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 10:15, 2 August 2016&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l15&quot; &gt;Line 15:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 15:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Sincerity (Major) - Character may not act in a means that is contradictory to their alignment - a True Neutral Ranger may not act in a way that would plunge a region into chaos or cause it to be snatched by a tyrant. This Belief is broken if the Character voids any of the above.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Sincerity (Major) - Character may not act in a means that is contradictory to their alignment - a True Neutral Ranger may not act in a way that would plunge a region into chaos or cause it to be snatched by a tyrant. This Belief is broken if the Character voids any of the above.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Wanderlust (Major) - Character cannot own a home or sleep in rented &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;accomodations &lt;/del&gt;such as an inn. The character prefers to sleep in the wilderness - if unable to do so, they will sleep wherever they can so long as they can sleep for free - sneaking into a hayloft or under a bridge. If offered free lodging, they may accept it but will only sleep in a decent room if given no real alternative. Character must relocate their campsite every week to at least a mile away from any location the Character has camped within during the last month.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Wanderlust (Major) - Character cannot own a home or sleep in rented &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;accommodations &lt;/ins&gt;such as an inn. The character prefers to sleep in the wilderness - if unable to do so, they will sleep wherever they can so long as they can sleep for free - sneaking into a hayloft or under a bridge. If offered free lodging, they may accept it but will only sleep in a decent room if given no real alternative. Character must relocate their campsite every week to at least a mile away from any location the Character has camped within during the last month.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Failing to uphold a Minor Belief increases their level of [[Failed]] &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Ranger &lt;/del&gt;by 1. Failing to uphold a Major Belief increases their Level of Failed Ranger by 2. Beliefs are only broken consciously - a character does not suffer a penalty for having done it whilst being Dominated or as a consequence of a Suggestion. Attempting to assert control on a character in a manner that would negate a Belief gives them an immediate new Save, and an additional +3 if a Major &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Vow &lt;/del&gt;or a +1 if a Minor &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Vow&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Failing to uphold a Minor Belief increases their level of [[Failed &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Ranger&lt;/ins&gt;]] by 1. Failing to uphold a Major Belief increases their Level of Failed Ranger by 2. Beliefs are only broken consciously - a character does not suffer a penalty for having done it whilst being Dominated or as a consequence of a Suggestion. Attempting to assert control on a character in a manner that would negate a Belief gives them an immediate new Save, and an additional +3 if a Major &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Belief &lt;/ins&gt;or a +1 if a Minor &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Belief&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''Description''' -&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''Description''' -&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Samael</name></author>	</entry>

	<entry>
		<id>https://fullplate.hy3na.net/w/index.php?title=Ranger_Code&amp;diff=767&amp;oldid=prev</id>
		<title>Samael: Created page with &quot;'''&lt;u&gt;Ranger Code&lt;/u&gt;'''  '''Interaction''' - None  '''Effects''' - The character has a code they must live by. They must pick a number of Beliefs upon becoming a 3rd Level Ra...&quot;</title>
		<link rel="alternate" type="text/html" href="https://fullplate.hy3na.net/w/index.php?title=Ranger_Code&amp;diff=767&amp;oldid=prev"/>
				<updated>2016-08-02T10:14:51Z</updated>
		
		<summary type="html">&lt;p&gt;Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;&amp;lt;u&amp;gt;Ranger Code&amp;lt;/u&amp;gt;&amp;#039;&amp;#039;&amp;#039;  &amp;#039;&amp;#039;&amp;#039;Interaction&amp;#039;&amp;#039;&amp;#039; - None  &amp;#039;&amp;#039;&amp;#039;Effects&amp;#039;&amp;#039;&amp;#039; - The character has a code they must live by. They must pick a number of Beliefs upon becoming a 3rd Level Ra...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;'''&amp;lt;u&amp;gt;Ranger Code&amp;lt;/u&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
'''Interaction''' - None&lt;br /&gt;
&lt;br /&gt;
'''Effects''' - The character has a code they must live by. They must pick a number of Beliefs upon becoming a 3rd Level Ranger and must live in accordance to them for the rest of their life.&lt;br /&gt;
&lt;br /&gt;
The character must take 3 Major Beliefs. In place of a Major Belief, a character may take 2 Minor Beliefs.&lt;br /&gt;
&lt;br /&gt;
The standard Ranger Beliefs are Able to Wander, Sincerity and Independence.&lt;br /&gt;
&lt;br /&gt;
Able to Wander (Major) - Character may not own more a total of item's that weigh more than the character's Moderate Encumbrance limit. They may own one beast of burden - if they do so, they may use this Animal's Light Encumbrance limit instead, whichever is greater. Character may not wear Armour that is Heavy or greater. This Belief is broken if the Character voids any of the above.&lt;br /&gt;
&lt;br /&gt;
Independence (Major) - Character may not have Hirelings, Followers or Henchmen before 8th Level that are not Animal Companions or Rangers until 8th Level. The Character may not own a Stronghold nor command an army, though they may serve in one. This Belief is broken if the Character voids any of the above.&lt;br /&gt;
&lt;br /&gt;
Sincerity (Major) - Character may not act in a means that is contradictory to their alignment - a True Neutral Ranger may not act in a way that would plunge a region into chaos or cause it to be snatched by a tyrant. This Belief is broken if the Character voids any of the above.&lt;br /&gt;
&lt;br /&gt;
Wanderlust (Major) - Character cannot own a home or sleep in rented accomodations such as an inn. The character prefers to sleep in the wilderness - if unable to do so, they will sleep wherever they can so long as they can sleep for free - sneaking into a hayloft or under a bridge. If offered free lodging, they may accept it but will only sleep in a decent room if given no real alternative. Character must relocate their campsite every week to at least a mile away from any location the Character has camped within during the last month.&lt;br /&gt;
&lt;br /&gt;
Failing to uphold a Minor Belief increases their level of [[Failed]] Ranger by 1. Failing to uphold a Major Belief increases their Level of Failed Ranger by 2. Beliefs are only broken consciously - a character does not suffer a penalty for having done it whilst being Dominated or as a consequence of a Suggestion. Attempting to assert control on a character in a manner that would negate a Belief gives them an immediate new Save, and an additional +3 if a Major Vow or a +1 if a Minor Vow.&lt;br /&gt;
&lt;br /&gt;
'''Description''' -&lt;/div&gt;</summary>
		<author><name>Samael</name></author>	</entry>

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