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		<id>https://fullplate.hy3na.net/w/index.php?action=history&amp;feed=atom&amp;title=Special_Defence</id>
		<title>Special Defence - Revision history</title>
		<link rel="self" type="application/atom+xml" href="https://fullplate.hy3na.net/w/index.php?action=history&amp;feed=atom&amp;title=Special_Defence"/>
		<link rel="alternate" type="text/html" href="https://fullplate.hy3na.net/w/index.php?title=Special_Defence&amp;action=history"/>
		<updated>2026-05-19T14:01:06Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
		<generator>MediaWiki 1.27.0</generator>

	<entry>
		<id>https://fullplate.hy3na.net/w/index.php?title=Special_Defence&amp;diff=1115&amp;oldid=prev</id>
		<title>Samael at 08:23, 21 November 2016</title>
		<link rel="alternate" type="text/html" href="https://fullplate.hy3na.net/w/index.php?title=Special_Defence&amp;diff=1115&amp;oldid=prev"/>
				<updated>2016-11-21T08:23:08Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;' lang='en-GB'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 08:23, 21 November 2016&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l5&quot; &gt;Line 5:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 5:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''Effects''' - Character requires weapons have an Enhancement to be able to do meaningful damage to them. To determine the effective Enhancement level of a Weapon for Penetration, use the lowest of it's Enhancement (To-Hit) and Enhancement (Damage) modifiers. If a weapon uses a Saving Throw, it ignores Special Defence.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''Effects''' - Character requires weapons have an Enhancement to be able to do meaningful damage to them. To determine the effective Enhancement level of a Weapon for Penetration, use the lowest of it's Enhancement (To-Hit) and Enhancement (Damage) modifiers. If a weapon uses a Saving Throw, it ignores Special Defence.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Any attack against a character that lacks the necessary Enhancement level or &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/del&gt;Special Exemption&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/del&gt;does less or no damage.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Any attack against a character that lacks the necessary Enhancement level or Special Exemption does less or no damage.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If a character attacks an opponent with a weapon equal to the level of the Special Defence, they do normal damage. If the game is Heroic or Epic, they may do reduced damage with less powerful weapons. If they attack with a weapon of 1 point lower (+1 against a +2 Special Defence or a normal weapon against +1), they deal half damage. If they attack with a weapon of 2 points lower (a normal weapon against +2 Special Defence, +1 weapon against +3 Special Defence), the character deals minimum damage. Beyond this point, or if the game is Traditional in nature, the character deals no damage.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If a character attacks an opponent with a weapon equal to the level of the Special Defence, they do normal damage. If the game is Heroic or Epic, they may do reduced damage with less powerful weapons. If they attack with a weapon of 1 point lower (+1 against a +2 Special Defence or a normal weapon against +1), they deal half damage. If they attack with a weapon of 2 points lower (a normal weapon against +2 Special Defence, +1 weapon against +3 Special Defence), the character deals minimum damage. Beyond this point, or if the game is Traditional in nature, the character deals no damage.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Samael</name></author>	</entry>

	<entry>
		<id>https://fullplate.hy3na.net/w/index.php?title=Special_Defence&amp;diff=1113&amp;oldid=prev</id>
		<title>Samael at 08:22, 21 November 2016</title>
		<link rel="alternate" type="text/html" href="https://fullplate.hy3na.net/w/index.php?title=Special_Defence&amp;diff=1113&amp;oldid=prev"/>
				<updated>2016-11-21T08:22:26Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;' lang='en-GB'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 08:22, 21 November 2016&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l62&quot; &gt;Line 62:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 62:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;A Special Exemption is something that deals full damage regardless of it's Enhancement. For example, a Wight has a Special Exemption for Silver and Fire. This means a Silver weapon or a weapon that deals Fire damage ignores Special Defence. This is indicated as for a character as Special Defence: +1/Fire or Silver.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''Description''' - A character possesses an unnatural toughness or protection that mundane weapons cannot penetrate.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''Description''' - A character possesses an unnatural toughness or protection that mundane weapons cannot penetrate.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Samael</name></author>	</entry>

	<entry>
		<id>https://fullplate.hy3na.net/w/index.php?title=Special_Defence&amp;diff=1111&amp;oldid=prev</id>
		<title>Samael: Created page with &quot;'''&lt;u&gt;Special Defence&lt;/u&gt;'''  '''Interaction''' - Highest  '''Effects''' - Character requires weapons have an Enhancement to be able to do meaningful damage to them. To determ...&quot;</title>
		<link rel="alternate" type="text/html" href="https://fullplate.hy3na.net/w/index.php?title=Special_Defence&amp;diff=1111&amp;oldid=prev"/>
				<updated>2016-11-21T08:11:32Z</updated>
		
		<summary type="html">&lt;p&gt;Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;&amp;lt;u&amp;gt;Special Defence&amp;lt;/u&amp;gt;&amp;#039;&amp;#039;&amp;#039;  &amp;#039;&amp;#039;&amp;#039;Interaction&amp;#039;&amp;#039;&amp;#039; - Highest  &amp;#039;&amp;#039;&amp;#039;Effects&amp;#039;&amp;#039;&amp;#039; - Character requires weapons have an Enhancement to be able to do meaningful damage to them. To determ...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;'''&amp;lt;u&amp;gt;Special Defence&amp;lt;/u&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
'''Interaction''' - Highest&lt;br /&gt;
&lt;br /&gt;
'''Effects''' - Character requires weapons have an Enhancement to be able to do meaningful damage to them. To determine the effective Enhancement level of a Weapon for Penetration, use the lowest of it's Enhancement (To-Hit) and Enhancement (Damage) modifiers. If a weapon uses a Saving Throw, it ignores Special Defence.&lt;br /&gt;
&lt;br /&gt;
Any attack against a character that lacks the necessary Enhancement level or [[Special Exemption]] does less or no damage.&lt;br /&gt;
&lt;br /&gt;
If a character attacks an opponent with a weapon equal to the level of the Special Defence, they do normal damage. If the game is Heroic or Epic, they may do reduced damage with less powerful weapons. If they attack with a weapon of 1 point lower (+1 against a +2 Special Defence or a normal weapon against +1), they deal half damage. If they attack with a weapon of 2 points lower (a normal weapon against +2 Special Defence, +1 weapon against +3 Special Defence), the character deals minimum damage. Beyond this point, or if the game is Traditional in nature, the character deals no damage.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;8&amp;quot;|Special Defence Level&lt;br /&gt;
|-&lt;br /&gt;
|'''Weapon Used'''&lt;br /&gt;
|'''+1'''&lt;br /&gt;
|'''+2'''&lt;br /&gt;
|'''+3'''&lt;br /&gt;
|'''+4'''&lt;br /&gt;
|'''+5'''&lt;br /&gt;
|-&lt;br /&gt;
| Normal&lt;br /&gt;
| 1/2 Damage&lt;br /&gt;
| Minimum Damage&lt;br /&gt;
| No Damage&lt;br /&gt;
| No Damage&lt;br /&gt;
| No Damage&lt;br /&gt;
|-&lt;br /&gt;
| +1&lt;br /&gt;
| Full Damage&lt;br /&gt;
| 1/2 Damage&lt;br /&gt;
| Minimum Damage&lt;br /&gt;
| No Damage&lt;br /&gt;
| No Damage&lt;br /&gt;
|-&lt;br /&gt;
| +2&lt;br /&gt;
| Full Damage&lt;br /&gt;
| Full Damage&lt;br /&gt;
| 1/2 Damage&lt;br /&gt;
| Minimum Damage&lt;br /&gt;
| No Damage&lt;br /&gt;
|-&lt;br /&gt;
| +3&lt;br /&gt;
| Full Damage&lt;br /&gt;
| Full Damage&lt;br /&gt;
| Full Damage&lt;br /&gt;
| 1/2 Damage&lt;br /&gt;
| Minimum Damage&lt;br /&gt;
|-&lt;br /&gt;
| +4&lt;br /&gt;
| Full Damage&lt;br /&gt;
| Full Damage&lt;br /&gt;
| Full Damage&lt;br /&gt;
| Full Damage&lt;br /&gt;
| 1/2 Damage&lt;br /&gt;
|-&lt;br /&gt;
| +5&lt;br /&gt;
| Full Damage&lt;br /&gt;
| Full Damage&lt;br /&gt;
| Full Damage&lt;br /&gt;
| Full Damage&lt;br /&gt;
| Full Damage&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Description''' - A character possesses an unnatural toughness or protection that mundane weapons cannot penetrate.&lt;/div&gt;</summary>
		<author><name>Samael</name></author>	</entry>

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