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		<id>https://fullplate.hy3na.net/w/index.php?action=history&amp;feed=atom&amp;title=Vulnerability</id>
		<title>Vulnerability - Revision history</title>
		<link rel="self" type="application/atom+xml" href="https://fullplate.hy3na.net/w/index.php?action=history&amp;feed=atom&amp;title=Vulnerability"/>
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		<updated>2026-05-19T13:59:37Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
		<generator>MediaWiki 1.27.0</generator>

	<entry>
		<id>https://fullplate.hy3na.net/w/index.php?title=Vulnerability&amp;diff=1142&amp;oldid=prev</id>
		<title>Samael at 12:54, 21 November 2016</title>
		<link rel="alternate" type="text/html" href="https://fullplate.hy3na.net/w/index.php?title=Vulnerability&amp;diff=1142&amp;oldid=prev"/>
				<updated>2016-11-21T12:54:48Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 12:54, 21 November 2016&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l5&quot; &gt;Line 5:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 5:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''Effects''' - Character has a Vulnerability to a type of effect or type of damage.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''Effects''' - Character has a Vulnerability to a type of effect or type of damage.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If applied to damage, the Vulnerability increases it by the percentage. If applied to an effect that does not have damage (such as Charm or Sleep), this is the chance that the effect will be converted from a Glancing Hit to a Failed Save.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If applied to damage, the Vulnerability increases it by the percentage. If applied to an effect that does not have damage (such as Charm or Sleep), this is the chance that the effect will be converted from a Glancing Hit to a Failed Save.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Vulnerability to the Normal form of something is ''not'' automatically granted by Vulnerability to the Intense form but if a character is Vulnerable to the Normal form, they are always Vulnerable to the Intense form.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If a character gains the same Vulnerability type multiple times, it does not stack - a character with Vulnerability 20% [Necrotic] and Vulnerability 50% [Necrotic] has Vulnerability 50% [Necrotic], not Vulnerability 70% [Necrotic]. If a character has different Vulnerabilities that apply, they all apply - a character with Magic Vulnerability 50% and Charm Vulnerability 90% will roll one and, if that succeeds, the other.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If a character gains the same Vulnerability type multiple times, it does not stack - a character with Vulnerability 20% [Necrotic] and Vulnerability 50% [Necrotic] has Vulnerability 50% [Necrotic], not Vulnerability 70% [Necrotic]. If a character has different Vulnerabilities that apply, they all apply - a character with Magic Vulnerability 50% and Charm Vulnerability 90% will roll one and, if that succeeds, the other.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Samael</name></author>	</entry>

	<entry>
		<id>https://fullplate.hy3na.net/w/index.php?title=Vulnerability&amp;diff=640&amp;oldid=prev</id>
		<title>Samael: Created page with &quot;'''&lt;u&gt;Vulnerability [Type]&lt;/u&gt;'''  '''Interaction''' - Highest, Different, Counters Resistance  '''Effects''' - Character has a Vulnerability to a type of effect or type o...&quot;</title>
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				<updated>2016-07-30T19:31:37Z</updated>
		
		<summary type="html">&lt;p&gt;Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;&amp;lt;u&amp;gt;Vulnerability [Type]&amp;lt;/u&amp;gt;&amp;#039;&amp;#039;&amp;#039;  &amp;#039;&amp;#039;&amp;#039;Interaction&amp;#039;&amp;#039;&amp;#039; - Highest, Different, Counters &lt;a href=&quot;/wiki/Resistance&quot; title=&quot;Resistance&quot;&gt;Resistance&lt;/a&gt;  &amp;#039;&amp;#039;&amp;#039;Effects&amp;#039;&amp;#039;&amp;#039; - Character has a Vulnerability to a type of effect or type o...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;'''&amp;lt;u&amp;gt;Vulnerability [Type]&amp;lt;/u&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
'''Interaction''' - Highest, Different, Counters [[Resistance]]&lt;br /&gt;
&lt;br /&gt;
'''Effects''' - Character has a Vulnerability to a type of effect or type of damage.&lt;br /&gt;
If applied to damage, the Vulnerability increases it by the percentage. If applied to an effect that does not have damage (such as Charm or Sleep), this is the chance that the effect will be converted from a Glancing Hit to a Failed Save.&lt;br /&gt;
&lt;br /&gt;
If a character gains the same Vulnerability type multiple times, it does not stack - a character with Vulnerability 20% [Necrotic] and Vulnerability 50% [Necrotic] has Vulnerability 50% [Necrotic], not Vulnerability 70% [Necrotic]. If a character has different Vulnerabilities that apply, they all apply - a character with Magic Vulnerability 50% and Charm Vulnerability 90% will roll one and, if that succeeds, the other.&lt;br /&gt;
&lt;br /&gt;
A character cannot forego Vulnerability - it is always on. &lt;br /&gt;
&lt;br /&gt;
If a Character gains a Resistance and Vulnerability to the same Type, they counter each other, cancelling each other out and leaving whatever level remains behind. Resistance 25% [Necrotic] combined with Vulnerability 50% [Necrotic] leaves a character with Vulnerability 25% [Necrotic]&lt;br /&gt;
&lt;br /&gt;
'''Description''' -&lt;/div&gt;</summary>
		<author><name>Samael</name></author>	</entry>

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