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		<id>https://fullplate.hy3na.net/w/index.php?action=history&amp;feed=atom&amp;title=Weapon_Grand_Mastery</id>
		<title>Weapon Grand Mastery - Revision history</title>
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		<updated>2026-05-19T14:01:45Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://fullplate.hy3na.net/w/index.php?title=Weapon_Grand_Mastery&amp;diff=504&amp;oldid=prev</id>
		<title>Samael at 13:57, 26 July 2016</title>
		<link rel="alternate" type="text/html" href="https://fullplate.hy3na.net/w/index.php?title=Weapon_Grand_Mastery&amp;diff=504&amp;oldid=prev"/>
				<updated>2016-07-26T13:57:53Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 13:57, 26 July 2016&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l3&quot; &gt;Line 3:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 3:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''Interaction''' - Highest, Different&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''Interaction''' - Highest, Different&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''Effects''' - If a character possesses the Weapon Grand Mastery tag, they are able to spend Combat Points and Bonus Points on Weapon Grand Mastery with weapons they already have Weapon High Mastery with. Improving a High Mastery to Grand Mastery usually requires significant training or a quest.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''Effects''' - If a character possesses the Weapon Grand Mastery tag, they are able to spend Combat Points and Bonus Points on Weapon Grand Mastery with weapons they already have &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;Weapon High Mastery&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/ins&gt;with. Improving a High Mastery to Grand Mastery usually requires significant training or a quest.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If a character loses Weapon Grand Mastery, any Weapon Proficencies remain at the level of Weapon Grand Mastery unless stated otherwise.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If a character loses Weapon Grand Mastery, any Weapon Proficencies remain at the level of Weapon Grand Mastery unless stated otherwise.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Samael</name></author>	</entry>

	<entry>
		<id>https://fullplate.hy3na.net/w/index.php?title=Weapon_Grand_Mastery&amp;diff=500&amp;oldid=prev</id>
		<title>Samael: Created page with &quot;'''&lt;u&gt;Weapon Grand Mastery&lt;/u&gt;'''  '''Interaction''' - Highest, Different  '''Effects''' - If a character possesses the Weapon Grand Mastery tag, they are able to spend Combat...&quot;</title>
		<link rel="alternate" type="text/html" href="https://fullplate.hy3na.net/w/index.php?title=Weapon_Grand_Mastery&amp;diff=500&amp;oldid=prev"/>
				<updated>2016-07-26T13:56:41Z</updated>
		
		<summary type="html">&lt;p&gt;Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;&amp;lt;u&amp;gt;Weapon Grand Mastery&amp;lt;/u&amp;gt;&amp;#039;&amp;#039;&amp;#039;  &amp;#039;&amp;#039;&amp;#039;Interaction&amp;#039;&amp;#039;&amp;#039; - Highest, Different  &amp;#039;&amp;#039;&amp;#039;Effects&amp;#039;&amp;#039;&amp;#039; - If a character possesses the Weapon Grand Mastery tag, they are able to spend Combat...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;'''&amp;lt;u&amp;gt;Weapon Grand Mastery&amp;lt;/u&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
'''Interaction''' - Highest, Different&lt;br /&gt;
&lt;br /&gt;
'''Effects''' - If a character possesses the Weapon Grand Mastery tag, they are able to spend Combat Points and Bonus Points on Weapon Grand Mastery with weapons they already have Weapon High Mastery with. Improving a High Mastery to Grand Mastery usually requires significant training or a quest.&lt;br /&gt;
&lt;br /&gt;
If a character loses Weapon Grand Mastery, any Weapon Proficencies remain at the level of Weapon Grand Mastery unless stated otherwise.&lt;br /&gt;
&lt;br /&gt;
If a character has a Type listed, they may only gain Grand Mastery in the listed weapon. For example, Clerics usually possess Weapon Specialization [Favoured Weapon] to represent the use of their god's chosen weapon. If a number is listed, this is the maximum number of Weapon Grand Masteries the character may have - after this point, they may take Weapon Proficiencies as Weapon High Mastery, if able.&lt;br /&gt;
&lt;br /&gt;
'''Description''' - tba&lt;/div&gt;</summary>
		<author><name>Samael</name></author>	</entry>

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