Difference between revisions of "Enhancement"
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For instance, +1 Short Sword will have Enhancement (To-Hit) +1 and Enhancement (Damage) +1. This means the user has a +1 on To-Hit rolls and would deal 1 extra damage on attacks. Leather Armour -1 has Enhancement (AC) -1 and Enhancement (Defence Saves) -1, meaning that the character's effective AC is 1 point worse and they roll worse on Defence Saves. | For instance, +1 Short Sword will have Enhancement (To-Hit) +1 and Enhancement (Damage) +1. This means the user has a +1 on To-Hit rolls and would deal 1 extra damage on attacks. Leather Armour -1 has Enhancement (AC) -1 and Enhancement (Defence Saves) -1, meaning that the character's effective AC is 1 point worse and they roll worse on Defence Saves. | ||
| − | If it is a weapon, use the lowest of Enhancement (To-Hit) and Enhancement (Damage) to determine the level of [[Special Defence]] it works against. | + | If it is a weapon, use the lowest of Enhancement (To-Hit) and Enhancement (Damage) to determine the level of [[Special Defence]] it works against. ''Only'' consider the alterations from the weapon being used - wearing a Ring that has a different modifier does not change the Special Defence penetrated. |
| − | Beyond this, only the ''highest'' Enhancement modifier is used, unless it is a Cursed Enhancement. | + | Beyond this, only the ''highest'' Enhancement modifier is used, unless it is a Cursed Enhancement - otherwise, penalties only apply if they are the highest Enhancement modifier received. |
'''Description''' - Character has an external alteration of a magical, divine or other unusual nature that imposes a bonus or malus to their abilities. | '''Description''' - Character has an external alteration of a magical, divine or other unusual nature that imposes a bonus or malus to their abilities. | ||
Latest revision as of 05:33, 21 November 2016
Enhancement [Type]
Interaction - Highest
Effects - Character receives a modifier to some manner of roll or value equal to the Enhancement.
For instance, +1 Short Sword will have Enhancement (To-Hit) +1 and Enhancement (Damage) +1. This means the user has a +1 on To-Hit rolls and would deal 1 extra damage on attacks. Leather Armour -1 has Enhancement (AC) -1 and Enhancement (Defence Saves) -1, meaning that the character's effective AC is 1 point worse and they roll worse on Defence Saves.
If it is a weapon, use the lowest of Enhancement (To-Hit) and Enhancement (Damage) to determine the level of Special Defence it works against. Only consider the alterations from the weapon being used - wearing a Ring that has a different modifier does not change the Special Defence penetrated.
Beyond this, only the highest Enhancement modifier is used, unless it is a Cursed Enhancement - otherwise, penalties only apply if they are the highest Enhancement modifier received.
Description - Character has an external alteration of a magical, divine or other unusual nature that imposes a bonus or malus to their abilities.