Difference between revisions of "Personal Radius"

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(Created page with " '''<u>Personal Radius</u>''' '''Interaction''' - Highest '''Effects''' - Personal Radius causes the radius of a character's ability to be adjusted based on their Size. To...")
 
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'''<u>Personal Radius</u>'''
 
'''<u>Personal Radius</u>'''
  
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'''Effects''' - Personal Radius causes the radius of a character's ability to be adjusted based on their Size.
 
'''Effects''' - Personal Radius causes the radius of a character's ability to be adjusted based on their Size.
  
To determine the size of a Personal Radius for characters above Medium Size, add the Radius of the Character (from Size) and add the Character's Touch Range.
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To determine the size of a Personal Radius for characters above Medium Size, increase the effective Radius by the original Radius size. For every Size Category below Small, half the current effective Radius.
  
For example, a Large character uses [[Staredown]] as a Level 21 Fighter. This normally only has a radius of 10 feet, taken from the center of the character. As this would only cover 5 feet in each direction ''beyond'' the character, it is increased by 5 feet (their radius) and a further ten feet (their touch range). This means their ability has an effective radius now of 25 feet.
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For example, a Large character uses [[Staredown]] as a Level 21 Fighter. This normally only has a radius of 10 feet, taken from the center of the character. It is doubled to give a 20 foot radius. If they were Huge, it would be 30 feet and so on. A Tiny Character for instance has a radius of 5 feet for Staredown, then 2.5 feet for Diminutive and so on.
  
To determine the size of a Personal Radius for characters below Small Size, add Touch Range and then half the total including the original radius. If a Tiny character uses [[Staredown]], they have a reach of 1 Tile. Adding this to Staredown's 10 feet gives 11, meaning the character only has a radius of 5 & 1/2 feet.
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If a character would gain different sizes of Personal Radius, always use the highest.
  
 
'''Description''' - Personal Radius refers to abilities that center on a target and grow out from them.
 
'''Description''' - Personal Radius refers to abilities that center on a target and grow out from them.

Latest revision as of 14:42, 28 November 2016

Personal Radius

Interaction - Highest

Effects - Personal Radius causes the radius of a character's ability to be adjusted based on their Size.

To determine the size of a Personal Radius for characters above Medium Size, increase the effective Radius by the original Radius size. For every Size Category below Small, half the current effective Radius.

For example, a Large character uses Staredown as a Level 21 Fighter. This normally only has a radius of 10 feet, taken from the center of the character. It is doubled to give a 20 foot radius. If they were Huge, it would be 30 feet and so on. A Tiny Character for instance has a radius of 5 feet for Staredown, then 2.5 feet for Diminutive and so on.

If a character would gain different sizes of Personal Radius, always use the highest.

Description - Personal Radius refers to abilities that center on a target and grow out from them.