Difference between revisions of "Formations"

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Formations must move at the speed of the slowest member or are broken.
 
Formations must move at the speed of the slowest member or are broken.
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Should formations (besides loose formation) cause characters to lose Dodge bonus to AC?
  
 
include Shield Wall (minimum 2), Pike Hedge (minimum 2), Tortoise Formation (minimum 2)
 
include Shield Wall (minimum 2), Pike Hedge (minimum 2), Tortoise Formation (minimum 2)
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Phalanx = Shield Wall/Pike Hedge
 
Phalanx = Shield Wall/Pike Hedge
  
Tercio? Pike Square?
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Tercio? Pike Square? Block formation as 'standard'. Loose formation increase effective dodge bonus against missiles but decrease morale?
  
 
Add notes on how formations are broken; a successful overrun attempt breaks a shield wall?
 
Add notes on how formations are broken; a successful overrun attempt breaks a shield wall?

Latest revision as of 01:01, 5 December 2016

Formations require a minimum number of members to work, regardless of their size, to allow them to function. If any member is more than two size categories larger or smaller than the majority, they do not count towards the formation.

Individual groups of characters and formations with a minimum number of members can perform these formations.

Formations must move at the speed of the slowest member or are broken.

Should formations (besides loose formation) cause characters to lose Dodge bonus to AC?

include Shield Wall (minimum 2), Pike Hedge (minimum 2), Tortoise Formation (minimum 2)

Work out Schiltron formation (nullifies Flanking bonus unless the circle is broken, minimum 4. Not very mobile)

work out Wedge formation (group overrun, minimum 3)

Phalanx = Shield Wall/Pike Hedge

Tercio? Pike Square? Block formation as 'standard'. Loose formation increase effective dodge bonus against missiles but decrease morale?

Add notes on how formations are broken; a successful overrun attempt breaks a shield wall?