Difference between revisions of "Constitution (Attribute)"

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Constitution is a physical [[Attributes|Attribute]] that represents the character's toughness and health, their ability to overcome physical adversity and recover from damage.
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Constitution is a physical [[Attributes_(Basic)|Attribute]] that represents the character's toughness and health, their ability to overcome physical adversity and recover from damage.
  
 
==Constitution Effects==
 
==Constitution Effects==
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===Toughness===
 
===Toughness===
 
The character modifies their Hit Points by this value whenever they increase in level, up to and including Level 10. After this point, a character gains HP per level dependent upon Class.
 
The character modifies their Hit Points by this value whenever they increase in level, up to and including Level 10. After this point, a character gains HP per level dependent upon Class.
Thus, a character with a d10 Hit Dice and +3 Toughness gains d10+3 HP every level. If they were level 5, they would have 5d10 + 15 HP.
+
Thus, a character with a d10 Hit Dice and +3 Toughness gains d10+3 HP every level. If they were level 5, they would have 5d10 + 15 HP. Note, Toughness is applied ''before'' the division of HP occurs for Multicass characters.
  
 
Toughness also is applied as a modifier to Fatigue Level - this is equal to their Hit Dice + Toughness.
 
Toughness also is applied as a modifier to Fatigue Level - this is equal to their Hit Dice + Toughness.
 +
 +
<span style="color:red">'''Traditional Adventures'''</span> - The highest bonus a character who does ''not'' have Warrior Levels can receive to their Hit-Dice is +2 unless they have 1 +3 or more HD. This does not alter Fatigue.
 +
 +
<span style="color:yellow">'''Heroic Adventures'''</span> - No change.
 +
 +
<span style="color:lime">'''Epic Adventures'''</span> - No change.
  
 
===Minimum HP===
 
===Minimum HP===
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===Resurrection Survival===
 
===Resurrection Survival===
 
This is the chance of a character being successfully resurrected or raised from the dead by magic.
 
This is the chance of a character being successfully resurrected or raised from the dead by magic.
When this is attempted, the character rolls Resurrection Survival. On a success, they are restored to life. On a failure, they cannot be restored and only Wish or divine intervention can restore the character. The Character can only be restored to life a number of times equal to their current Constitution so it is important to note down how many times they have been Raised or Resurrected.
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When this is attempted, the character rolls Resurrection Survival. On a success, they are restored to life. On a failure, they cannot be restored and only Wish or divine intervention can restore the character. The Character can only be restored to life a number of times equal to their Base Constitution so it is important to note down how many times they have been Raised or Resurrected.
  
<span style="color:red">'''Traditional Adventures'''</span> - The Character permanently loses 1 point of Constitution whenever they are successfully restored to life. The Character does not need to record how many times they have been raised as their Constitution ticking down effectively keeps track of this.
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<span style="color:red">'''Traditional Adventures'''</span> - The Character permanently loses 1 point of Base Constitution (and, thus, current Constitution) whenever they are successfully restored to life. The Character does not need to record how many times they have been raised as their Constitution ticking down effectively keeps track of this.
  
 
<span style="color:yellow">'''Heroic Adventures'''</span> -  No Change.
 
<span style="color:yellow">'''Heroic Adventures'''</span> -  No Change.
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This provides a modifier to the Recovery rate of an injured character, representing an amount of HP recovered per Day.
 
This provides a modifier to the Recovery rate of an injured character, representing an amount of HP recovered per Day.
 
The character only gets the benefit of this if they have access to normal levels of Food and Water as per Recovery and perform no more than Light Activity in a day.
 
The character only gets the benefit of this if they have access to normal levels of Food and Water as per Recovery and perform no more than Light Activity in a day.
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==Constitution Talent Modifiers==
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 +
{| class="wikitable"
 +
!colspan="5"|Constitution Talent Modifiers
 +
|-
 +
| '''Attribute Score''' || '''Climbing''' || '''Tunnelling'''
 +
|-
 +
| 0 || -50 || -50
 +
|-
 +
| 1 || -25 || -25
 +
|-
 +
| 2 || -20 || -20
 +
|-
 +
| 3 || -15 || -15
 +
|-
 +
| 4 || -15 || -15
 +
|-
 +
| 5 || -10 || -10
 +
|-
 +
| 6 || -10 || -10
 +
|-
 +
| 7 || -5 || -5
 +
|-
 +
| 8 || -5 || -5
 +
|-
 +
| 9 to 16 || +0 || +0
 +
|-
 +
| 17 || +5 || +5
 +
|-
 +
| 18 || +10 || +10
 +
|-
 +
| 19 || +15 || +15
 +
|-
 +
| 20 || +15 || +15
 +
|-
 +
| 21 || +20 || +20
 +
|-
 +
| 22 || +25 || +25
 +
|-
 +
| 23 || +25 || +25
 +
|-
 +
| 24 || +30 || +30
 +
|-
 +
| 25 || +35 || +35
 +
|-
 +
|}
  
 
==Constitution 0==
 
==Constitution 0==
 
A character with Constitution 0 is Helpless but may still be able to speak. Whilst Constitution is 0, Climb is considered to be 0%. Unless they have a trait that prevents it, they are also Dead. If a Resurrection attempt fails they cannot be restored - only a Wish can bring them back, providing it also restores Constitution.
 
A character with Constitution 0 is Helpless but may still be able to speak. Whilst Constitution is 0, Climb is considered to be 0%. Unless they have a trait that prevents it, they are also Dead. If a Resurrection attempt fails they cannot be restored - only a Wish can bring them back, providing it also restores Constitution.

Latest revision as of 05:46, 29 July 2018

Constitution is a physical Attribute that represents the character's toughness and health, their ability to overcome physical adversity and recover from damage.

Constitution Effects

Constitution
Attribute Score Toughness Minimum HP System Shock Resurrection Survival Vitality Fortitude Regeneration Recovery
0 -5 1 0% 25% 0 -5 +0 +0
1 -3 1 25% 30% 1 -2 +0 +0
2 -2 1 30% 35% 1 -1 +0 +0
3 -2 1 35% 40% 2 +0 +0 +0
4 -1 1 40% 45% 2 +0 +0 +0
5 -1 1 45% 50% 3 +0 +0 +0
6 -1 1 50% 55% 3 +0 +0 +0
7 +0 1 55% 60% 4 +0 +0 +0
8 +0 1 60% 65% 4 +0 +0 +0
9 +0 1 65% 70% 5 +0 +0 +0
10 +0 1 70% 75% 5 +0 +0 +0
11 +0 1 75% 80% 6 +0 +0 +0
12 +0 1 80% 85% 6 +0 +0 +0
13 +0 1 85% 90% 7 +0 +0 +0
14 +0 1 90% 92% 7 +0 +0 +1
15 +1 1 95% 94% 8 +0 +0 +1
16 +2 1 100% 96% 8 +1 +0 +2
17 +3 2 105% 98% 9 +1 +0 +2
18 +4 2 110% 100% 9 +2 +0 +3
19 +5 2 115% 100% 10 +2 +0 +3
20 +5 3 120% 100% 10 +2 +1/6 per Turn +4
21 +6 3 125% 100% 12 +3 +1/5 per Turn +4
22 +6 3 130% 100% 14 +3 +1/4 per Turn +5
23 +6 4 135% 100% 16 +3 +1/3 per Turn +6
24 +7 4 140% 100% 18 +4 +1/2 per Turn +8
25 +7 4 150% 100% 20 +5 +1 per Turn +10

Toughness

The character modifies their Hit Points by this value whenever they increase in level, up to and including Level 10. After this point, a character gains HP per level dependent upon Class. Thus, a character with a d10 Hit Dice and +3 Toughness gains d10+3 HP every level. If they were level 5, they would have 5d10 + 15 HP. Note, Toughness is applied before the division of HP occurs for Multicass characters.

Toughness also is applied as a modifier to Fatigue Level - this is equal to their Hit Dice + Toughness.

Traditional Adventures - The highest bonus a character who does not have Warrior Levels can receive to their Hit-Dice is +2 unless they have 1 +3 or more HD. This does not alter Fatigue.

Heroic Adventures - No change.

Epic Adventures - No change.

Minimum HP

This denotes the minimum HP a character gains from their Hit Dice. This is based on the dice roll, not any additional modifiers from Toughness; though the minimum HP a character can gain from any level is 1.

Traditional Adventures - Characters cannot gain lower than Minimum HP per Level.

Heroic Adventures - Characters cannot gain lower than twice Minimum HP per Level.

Epic Adventures - Minimum HP is not used - character gain the full value of their Hit Dice in HP per Level.

System Shock

This is the chance a character has to survive powerful magic, dangerous transformation, deadly disease and other conditions. If a character fails a System Shock check, they usually suffer the System Shock condition, which is incredibly debilitating. Whether they succeed or not, they lose 10 points of System Shock but may recover up to their maximum.

Regardless of System Shock value, a roll of 100 is always a failure.

Traditional Adventures - The worst result happens in the event of a System Shock roll - usually death. System Shock is not treated as a point system, however, but a flat value that only changes with Constitution.

Heroic Adventures - No change.

Epic Adventures - No change.

Resurrection Survival

This is the chance of a character being successfully resurrected or raised from the dead by magic. When this is attempted, the character rolls Resurrection Survival. On a success, they are restored to life. On a failure, they cannot be restored and only Wish or divine intervention can restore the character. The Character can only be restored to life a number of times equal to their Base Constitution so it is important to note down how many times they have been Raised or Resurrected.

Traditional Adventures - The Character permanently loses 1 point of Base Constitution (and, thus, current Constitution) whenever they are successfully restored to life. The Character does not need to record how many times they have been raised as their Constitution ticking down effectively keeps track of this.

Heroic Adventures - No Change.

Epic Adventures - Characters do not need to make a Resurrection Survival Check.

Vitality

This effectively represents HP below 0 and how much mortal damage they can endure. Vitality Points are determined by Vitality + Hit Dice Size.

Traditional Adventures - Characters do not have Vitality or VP.

Heroic Adventures - No change.

Epic Adventures - No change.

Fortitude

This provides a modifier on Fortitude Saving Throws and represents the character's ability to resist attacks that use a Saving Throw. This includes Poison and Disease.

Regeneration

Shows how fast a character is able to regenerate HP, if able. If it states they regain HP in a turn, they gain this in VP per Day. If it states they regain HP in a round, they gain this in VP per Hour. Thus, Regen +1/6 per Turn means a character regains 1 HP every 6 Turns (or 1 every Hour) and 1 VP every 6 Days.

Unless specifically noted, a character dies if they run out of VP, regardless of Regeneration. Some creatures, such as Trolls, stop taking damage at 1 VP.

Recovery

This provides a modifier to the Recovery rate of an injured character, representing an amount of HP recovered per Day. The character only gets the benefit of this if they have access to normal levels of Food and Water as per Recovery and perform no more than Light Activity in a day.

Constitution Talent Modifiers

Constitution Talent Modifiers
Attribute Score Climbing Tunnelling
0 -50 -50
1 -25 -25
2 -20 -20
3 -15 -15
4 -15 -15
5 -10 -10
6 -10 -10
7 -5 -5
8 -5 -5
9 to 16 +0 +0
17 +5 +5
18 +10 +10
19 +15 +15
20 +15 +15
21 +20 +20
22 +25 +25
23 +25 +25
24 +30 +30
25 +35 +35

Constitution 0

A character with Constitution 0 is Helpless but may still be able to speak. Whilst Constitution is 0, Climb is considered to be 0%. Unless they have a trait that prevents it, they are also Dead. If a Resurrection attempt fails they cannot be restored - only a Wish can bring them back, providing it also restores Constitution.