Difference between revisions of "Age"

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|''Boundless''
 
|''Boundless''
 
|''Elf''
 
|''Elf''
|baby
+
|0-4
|infant
+
|5-19
|child
+
|20-49
|youth
+
|50-99
|mature
+
|100-174
|middle age
+
|175-232
|old age
+
|233-349
|venerable
+
|350
|maximum age
+
| +4d100
 
|-
 
|-
  
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|-
 
|-
 
|''Eternal''
 
|''Eternal''
|''Example''
+
|''?''
 
|baby
 
|baby
 
|infant  
 
|infant  
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Lasting (gnome)
 
Enduring (dwarf)
 
Boundless (elf like)
 
Immortal (no physical penalties above mature)
 
Grand Immortal (no physical penalties above mature, every multiple of years above venerable have a chance to develop int or wis)
 
  
 
Extremely Rapid (half all age categories)
 
Extremely Rapid (half all age categories)
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Distant = Upon reaching maximum age, something unusual happens - usually manifested as removing themselves from society
 
Distant = Upon reaching maximum age, something unusual happens - usually manifested as removing themselves from society
 
Undying = Has no Maximum Age
 
Undying = Has no Maximum Age
 +
Fullborn = Mature begins at Age 0.
 +
Early Immortal = Upon reaching Maturity, character becomes Immortal.
 +
Early Eternal = reaching Maturity, character is considered Eternal.
  
 
Gnomes are Delayed and Lasting
 
Gnomes are Delayed and Lasting

Revision as of 18:47, 20 July 2016

Age

Though some races are effectively immortal, growing old usually has an effect upon a character. The inverse is also true - a young character has much to learn and may not be physically capable yet. The charisma of younger characters is also considered to be somewhat lower due to the fact they are still learning social skills.

To determine the Age Categories of a race, a Lifespan is selected that corresponds to the race's life history.

Aging
Lifespan Example Baby Infant Child Youth Mature Middle Aged Old Aged Venerable Maximum Age
Short Orc 0-1 2-3 4-8 9-13 14-29 30-44 45-60 60+ +2d10
Average Human 0-1 2-4 5-9 10-14 15-44 45-59 60-70 70+ +3d20
Lengthy Half-Elf 0-1 2-4 5-9 10-14 15-61 62-82 83-124 125+ +3d20
Enduring Dwarf' 0-4 5-9 10-19 20-39 40-124 125-167 167-249 250+ +2d100
Boundless Elf 0-4 5-19 20-49 50-99 100-174 175-232 233-349 350 +4d100
Immortal ? baby infant child youth mature middle age old age venerable maximum age
Eternal ? baby infant child youth mature middle age old age venerable maximum age

Unusual Life History

Some species, notably dragons, do not age in this manner and gain different bonuses and penalties from aging. If a race or monster has this, it will be discussed on their race or monster sheet.

|Name |Example |baby |infant |child |youth |mature |middle age |old age |venerable |maximum age |-


Extremely Rapid (half all age categories) Rapid (modifier -1/3 to maturity age, subtract this value from each age category. works for pax!) Delayed (modifier +1/3 maturity age, add this value to each age category. This is how half-lings qualify and gnomes) Lasting (increase dice rolled for maximum age by 1) Eternal (maturity begins at age 0) Timeless = no physical penalties Disconnected = no mental bonuses Distant = Upon reaching maximum age, something unusual happens - usually manifested as removing themselves from society Undying = Has no Maximum Age Fullborn = Mature begins at Age 0. Early Immortal = Upon reaching Maturity, character becomes Immortal. Early Eternal = reaching Maturity, character is considered Eternal.

Gnomes are Delayed and Lasting

The player may select any age for their character on Creation, though most characters are assumed to be at least Mature.


Modifiers

Baby

Infant

Child

Youth

Mature

Middle Aged

Old Ages

Venerable

Maximum Age

Creating a Younger Character

Creating an Older Character

(add Lifespan category so its easier to make different races have ages that are meaningful)

(add additional bonus points for age but express that they cannot be used for traits and that this is to simulate further education pre-adventure. Look at training times for skills for an idea on how many to award per age category but probably just make it +2 for Middle Aged, +4 for Old Age and +6 for Venerable. Alternatively 1/6 wisdom, 1/3 wisdom, 1/2 wisdom = bonus points)

Record base stats and modify them

Baby category: two size categories smaller, two size categories smaller Infant categories: two size categories smaller to a minimum of Tiny, 1/4 attributes and move Child Categories: 1/3 base age to 2/3 base age one size category smaller to a minimum of Tiny, 1/2 attributes and move Young characters: 2/3 base age to base age, 3/4 attributes and move

When a character increases from Infant to Child and