Difference between revisions of "Constitution"

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(Created page with "Constitution is a physical Attribute that represents the character's toughness and health, their ability to overcome physical adversity and recover from damage....")
 
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==Constitution Effects==
 
==Constitution Effects==
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==Health==
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The character modifies heir Hit Points by this value whenever they increase in level, up to and including Level 10. After this point, a character gains HP per level dependent upon Class.
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Thus, a character with a d10 Hit Dice and +3 Health gains d10+3 HP every level. If they were level 5, they would have 5d10 + 15 HP.
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Health also is applied as a modifier to Fatigue Level - this is equal to their Hit Dice + Health.
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==Minimum HP==
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This denotes the minimum HP a character gains from their Hit Dice. This is based on the DICE ROLL, not any additional modifiers from Health; though the minimum HP a character can gain from any level is 1.
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In Traditional Adventures, the character cannot gain lower than this value. In Heroic Adventures, they cannot gain lower than twice this value, up to their Hit Dice size. In Epic Adventures, this value is not used - the maximum Hit Dice is used for HP.
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==System Shock==
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==Resurrection Survival==
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==Vitality==
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==Fortitude==
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==Regeneration==
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==Recovery==

Revision as of 07:17, 18 July 2016

Constitution is a physical Attribute that represents the character's toughness and health, their ability to overcome physical adversity and recover from damage.

Constitution Effects

Health

The character modifies heir Hit Points by this value whenever they increase in level, up to and including Level 10. After this point, a character gains HP per level dependent upon Class. Thus, a character with a d10 Hit Dice and +3 Health gains d10+3 HP every level. If they were level 5, they would have 5d10 + 15 HP.

Health also is applied as a modifier to Fatigue Level - this is equal to their Hit Dice + Health.

Minimum HP

This denotes the minimum HP a character gains from their Hit Dice. This is based on the DICE ROLL, not any additional modifiers from Health; though the minimum HP a character can gain from any level is 1. In Traditional Adventures, the character cannot gain lower than this value. In Heroic Adventures, they cannot gain lower than twice this value, up to their Hit Dice size. In Epic Adventures, this value is not used - the maximum Hit Dice is used for HP.

System Shock

Resurrection Survival

Vitality

Fortitude

Regeneration

Recovery