Difference between revisions of "Special Abilities"

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[[Break Magic]]
 
[[Break Magic]]
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[[Calm]] [Type]
  
 
[[Cure Disease]]
 
[[Cure Disease]]

Revision as of 10:10, 11 August 2016

Granted by class, race, tags, etc.

These include all manner of active abilities the character can use. It can sometimes be spell-like abilities. A special ability's uses per day (or other time), charges, means of recharging and so forth will usually be described on whatever is tagged for the Ability.


Type describes what type of action is required (move, standard, etc.) Requirement describes whats needed to use the action in advance Cost is payment for the action

If Reaction, Free, Opportunity, Movement, Standard, Full Round or Constant is listed in the Types, this overwrites the action required for the ability. Likewise if a range is listed, it overrides any given range or area.

Per Day/Week = Per Timer. Timer determines when the ability refreshes after being first used.


Persistent duration = lasts as long as the character continues to take the action!

Name

Type -

Requirements -

Cost -

Range/Area -

Duration -

Effects -

Description -


List of Special Abilities

Break Magic

Calm [Type]

Cure Disease

Death Attack

Determine Intent

Lay on Hands

Staredown

Turn [Type]

Underground Lore