Difference between revisions of "Combat Proficiencies"

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(Created page with "==Combat Proficiencies== Combat Proficiencies have an effect on how a Character acts in Combat. Whilst some Traits also have an effect on combat (such as Ambidextrous), Combat...")
 
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|'''Familiar Groups'''
 
|'''Familiar Groups'''
 
|-
 
|-
| group name
+
| Axe
| examples
+
| Battle Axe, Hand Axe, Throwing Axe, Great Axe
| familiar
+
| Pick, Hammer, Sickle
 +
|-
 +
| Ballista
 +
| Ballista, Scorpio
 +
| Heavy Crossbow
 +
|-
 +
| Blowgun
 +
| Blowgun
 +
| -
 +
|-
 +
| Cannon
 +
| Cannon, Bombard, Field Gun
 +
| Mortar, Rifle
 +
|-
 +
| Catapult
 +
| Catapult, Mangonel, Onager, Trebuchet
 +
| Mortar
 +
|-
 +
| Chain
 +
| Chain, Spiked Chain, Flindbar, Nunchaku
 +
| Flail, Rope
 +
|-
 +
| Club
 +
| Club, Cudgel, Blackjack, War Club, Great Club, Sap
 +
| Mace, Staff
 +
|-
 +
| Dagger
 +
| Dagger, Katar, Knife, Stiletto, Throwing Dagger, Throwing Three-Pointed Dagger
 +
| Short Sword, Parrying Dagger
 +
|-
 +
| Fencing
 +
| Epee, Rapier, Foil, Swordcane
 +
| Long Sword, Sabre, Short Sword
 +
|-
 +
| Flail
 +
| Footman's Glail, Horseman's Flail, Great Flail, Grain Flail
 +
| Chain, Rope
 +
|-
 +
| Great Swords
 +
| Claymore, Zweihander, Bastard Sword, Daikatana, Estoc, Odachi
 +
| Long Sword, Sabre
 +
|-
 +
| Hammers
 +
| Warhammer, Throwing Hammer, Maul, Sledgehammer
 +
| Axe, Pick, Mace
 +
|-
 +
| Hand Crossbow
 +
| Hand Crossbow, Pellet Bow
 +
| Light Crossbow, Pistol
 +
|-
 +
| Heavy Crossbow
 +
| Heavy Crossbow, Arbalest, Belly Bow
 +
| Light Crossbow, Ballista, Rifle
 +
|-
 +
| Light Crossbow
 +
| Light Crossbow, Repeating Crossbow
 +
| Hand Crossbow, Heavy Crossbow, Rifle
 +
|-
 +
| Lance
 +
| Light Lance, Medium Lance, Heavy Lance, Jousting Lance
 +
| Spear
 +
|-
 +
| Long Bow
 +
| Long Bow, Composite Long Bow, Yumi, Flatbow
 +
| Short Bow
 +
|-
 +
| Long Sword
 +
| Falchion, Broad Sword, Long Sword, Flamberge, Bastard Sword, Katana
 +
| Short Sword, Sabre, Great Sword, Fencing
 +
|-
 +
| Mace
 +
| Footman's Mace, Horseman's Mace, Morning Star
 +
| Club, Hammer, Pick
 +
|-
 +
| Mortar
 +
| Mortar, Howitzer, Light Mortar
 +
| Cannon, Catapult
 +
|-
 +
| Parrying Dagger
 +
| Maine-Gauche, Parrying Dagger, Sai
 +
| Dagger, Short Sword
 +
|-
 +
| Pick
 +
| Miner's Pick, Footman's Pick, Horseman's Pick, Hook, Grapnel
 +
| Axe, Hammer, Mace
 +
|-
 +
| Polearm
 +
| Pike, Bill, Guisarme, Military Fork, Naginata, Halberd, Yari
 +
| Spear, Scythe
 +
|-
 +
| Rifle
 +
| Musket, Fusil, Arquebus, Rifle
 +
| Blunderbuss, Light Crossbow, Heavy Crossbow
 +
|-
 +
| Rope
 +
| Lasso, Net, Whip
 +
| Chain, Flail
 +
|-
 +
| Sabre
 +
| Sabre, Cutlass, Khopesh, Kopis, Machete, Scimitar, Dao, Kukri, Falcata
 +
| Short Sword, Long Sword, Great Sword, Sickle
 +
|-
 +
| Scythe
 +
| Scythe, War Scythe
 +
| Polearm, Sickle
 +
|-
 +
| Sickle
 +
| Sickle, Kama, Chicken Sickle, Falx
 +
| Sabre, Scythe, Axe
 +
|-
 +
| Shield
 +
| Buckler, Small Shield, Spiked Shield, Medium Shield, Tower Shield, Duelling Shield
 +
| -
 +
|-
 +
| Short Sword
 +
| Short Sword, Scramasax, Gladius, Butterfly Sword, Wakizashi, Hoplite Sword
 +
| Long Sword, Dagger, Sabre, Fencing
 +
|-
 +
| Sling
 +
| Sling, Sling Staff, Sling Shot
 +
| Throwing
 
|-
 
|-
 
 
  
 
===Training===
 
===Training===
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===Changing Proficiencies===
 
===Changing Proficiencies===
 
 
===Level X===
 
This describes what a
 

Revision as of 22:57, 11 August 2016

Combat Proficiencies

Combat Proficiencies have an effect on how a Character acts in Combat. Whilst some Traits also have an effect on combat (such as Ambidextrous), Combat Proficiencies ONLY effect a character's abilities in Combat.

There are several types of Combat Proficiency - Weapon Proficiencies, Unarmed Proficiencies, Fighting Styles, Defence Styles and Martial Arts.

Characters gain a number of free Combat Proficiencies from their Class. They also gain a number of Combat Proficiency points from their Level. Bonus Points may also be spent on Combat Proficencies.

Weapon Proficiencies

Weapon Proficiencies reflect the Character's capability to wield a given weapon group. Each Level has a name, though most characters are only able to attain up to Level 2 - Weapon Expertise. Warrior Classes, instead, are able to obtain Weapon Specialization as an alternative Level 2 and then progress beyond this. Unless a Character is specifically noted as being able to attain a level of Weapon Proficiency beyond or instead of Expertise, they cannot attain it.

A character may increase a Weapon Proficiency by spending Combat Proficiency Points or Bonus Points on it. They may also Train.

Non-Proficiency and Familiar Weapons

If a character lacks a Proficiency, they are presumed to be Non-Proficient and thus suffer the Non-Proficient Penalty - if they have a class, they use the penalty listed for that class. If not, they use -2 if they are a warrior-like creature, -4 if they are not.

Some weapons are similar in use to other weapons - a Light Crossbow and a Heavy Crossbow operate similarly. If a Character is Non-Proficient with a Weapon but it is considered Familiar to a Weapon Group they are Proficient with, halve the Non-Proficiency Penalty.

Weapon Groups

A character can obtain Proficiency in any of the following Weapon Groups. Other Groups may be added at the DM's approval for unusual or exotic weapons.

Training

x

Changing Proficiencies

Weapon Groups
Group Name Examples Familiar Groups
Axe Battle Axe, Hand Axe, Throwing Axe, Great Axe Pick, Hammer, Sickle
Ballista Ballista, Scorpio Heavy Crossbow
Blowgun Blowgun -
Cannon Cannon, Bombard, Field Gun Mortar, Rifle
Catapult Catapult, Mangonel, Onager, Trebuchet Mortar
Chain Chain, Spiked Chain, Flindbar, Nunchaku Flail, Rope
Club Club, Cudgel, Blackjack, War Club, Great Club, Sap Mace, Staff
Dagger Dagger, Katar, Knife, Stiletto, Throwing Dagger, Throwing Three-Pointed Dagger Short Sword, Parrying Dagger
Fencing Epee, Rapier, Foil, Swordcane Long Sword, Sabre, Short Sword
Flail Footman's Glail, Horseman's Flail, Great Flail, Grain Flail Chain, Rope
Great Swords Claymore, Zweihander, Bastard Sword, Daikatana, Estoc, Odachi Long Sword, Sabre
Hammers Warhammer, Throwing Hammer, Maul, Sledgehammer Axe, Pick, Mace
Hand Crossbow Hand Crossbow, Pellet Bow Light Crossbow, Pistol
Heavy Crossbow Heavy Crossbow, Arbalest, Belly Bow Light Crossbow, Ballista, Rifle
Light Crossbow Light Crossbow, Repeating Crossbow Hand Crossbow, Heavy Crossbow, Rifle
Lance Light Lance, Medium Lance, Heavy Lance, Jousting Lance Spear
Long Bow Long Bow, Composite Long Bow, Yumi, Flatbow Short Bow
Long Sword Falchion, Broad Sword, Long Sword, Flamberge, Bastard Sword, Katana Short Sword, Sabre, Great Sword, Fencing
Mace Footman's Mace, Horseman's Mace, Morning Star Club, Hammer, Pick
Mortar Mortar, Howitzer, Light Mortar Cannon, Catapult
Parrying Dagger Maine-Gauche, Parrying Dagger, Sai Dagger, Short Sword
Pick Miner's Pick, Footman's Pick, Horseman's Pick, Hook, Grapnel Axe, Hammer, Mace
Polearm Pike, Bill, Guisarme, Military Fork, Naginata, Halberd, Yari Spear, Scythe
Rifle Musket, Fusil, Arquebus, Rifle Blunderbuss, Light Crossbow, Heavy Crossbow
Rope Lasso, Net, Whip Chain, Flail
Sabre Sabre, Cutlass, Khopesh, Kopis, Machete, Scimitar, Dao, Kukri, Falcata Short Sword, Long Sword, Great Sword, Sickle
Scythe Scythe, War Scythe Polearm, Sickle
Sickle Sickle, Kama, Chicken Sickle, Falx Sabre, Scythe, Axe
Shield Buckler, Small Shield, Spiked Shield, Medium Shield, Tower Shield, Duelling Shield -
Short Sword Short Sword, Scramasax, Gladius, Butterfly Sword, Wakizashi, Hoplite Sword Long Sword, Dagger, Sabre, Fencing
Sling Sling, Sling Staff, Sling Shot Throwing