Difference between revisions of "Death Attack"
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'''Cost''' - 3 FP | '''Cost''' - 3 FP | ||
| − | '''Effects''' - After having successfully observed a target without being detected, the character is able to make a Death Attack. | + | '''Range/Area''' - Melee Attack |
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| + | '''Duration''' - Instantaneous, followed by Varied | ||
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| + | '''Effects''' - After having successfully observed a target without being detected, the character is able to make a Death Attack. | ||
Death Attack is treated as a normal attack but deals no damage. On a successful hit, the target must make a Defensive Save vs. Paralysis with a -1 penalty for every 4 levels of the attacker. On a failed save, the target is Paralyzed for 1 round for every 2 Levels the attacker has. On a Glancing Hit, they are Stunned instead for half as long. If the attack is a Critical Hit, Back Stab or Sneak Attack, it generates 1 point more Severity but Severity cannot be spent on direct damage. | Death Attack is treated as a normal attack but deals no damage. On a successful hit, the target must make a Defensive Save vs. Paralysis with a -1 penalty for every 4 levels of the attacker. On a failed save, the target is Paralyzed for 1 round for every 2 Levels the attacker has. On a Glancing Hit, they are Stunned instead for half as long. If the attack is a Critical Hit, Back Stab or Sneak Attack, it generates 1 point more Severity but Severity cannot be spent on direct damage. | ||
'''Description''' - TBA | '''Description''' - TBA | ||
Latest revision as of 17:56, 30 July 2016
Death Attack
Type - Standard Action
Requirements - Must have observed target no more than 1/2 Move away undetected for 3 rounds. May take other actions during this time providing Line of Sight is not broken.
Cost - 3 FP
Range/Area - Melee Attack
Duration - Instantaneous, followed by Varied
Effects - After having successfully observed a target without being detected, the character is able to make a Death Attack.
Death Attack is treated as a normal attack but deals no damage. On a successful hit, the target must make a Defensive Save vs. Paralysis with a -1 penalty for every 4 levels of the attacker. On a failed save, the target is Paralyzed for 1 round for every 2 Levels the attacker has. On a Glancing Hit, they are Stunned instead for half as long. If the attack is a Critical Hit, Back Stab or Sneak Attack, it generates 1 point more Severity but Severity cannot be spent on direct damage.
Description - TBA