Difference between revisions of "Death Attack"

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'''Cost''' - 3 FP
 
'''Cost''' - 3 FP
  
'''Effects''' - After having successfully observed a target without being detected, the character is able to make a Death Attack.
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'''Range/Area''' - Melee Attack
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'''Duration''' - Instantaneous, followed by Varied
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'''Effects''' - After having successfully observed a target without being detected, the character is able to make a Death Attack.
  
 
Death Attack is treated as a normal attack but deals no damage. On a successful hit, the target must make a Defensive Save vs. Paralysis with a -1 penalty for every 4 levels of the attacker. On a failed save, the target is Paralyzed for 1 round for every 2 Levels the attacker has. On a Glancing Hit, they are Stunned instead for half as long. If the attack is a Critical Hit, Back Stab or Sneak Attack, it generates 1 point more Severity but Severity cannot be spent on direct damage.
 
Death Attack is treated as a normal attack but deals no damage. On a successful hit, the target must make a Defensive Save vs. Paralysis with a -1 penalty for every 4 levels of the attacker. On a failed save, the target is Paralyzed for 1 round for every 2 Levels the attacker has. On a Glancing Hit, they are Stunned instead for half as long. If the attack is a Critical Hit, Back Stab or Sneak Attack, it generates 1 point more Severity but Severity cannot be spent on direct damage.
  
 
'''Description''' - TBA
 
'''Description''' - TBA

Latest revision as of 17:56, 30 July 2016

Death Attack

Type - Standard Action

Requirements - Must have observed target no more than 1/2 Move away undetected for 3 rounds. May take other actions during this time providing Line of Sight is not broken.

Cost - 3 FP

Range/Area - Melee Attack

Duration - Instantaneous, followed by Varied

Effects - After having successfully observed a target without being detected, the character is able to make a Death Attack.

Death Attack is treated as a normal attack but deals no damage. On a successful hit, the target must make a Defensive Save vs. Paralysis with a -1 penalty for every 4 levels of the attacker. On a failed save, the target is Paralyzed for 1 round for every 2 Levels the attacker has. On a Glancing Hit, they are Stunned instead for half as long. If the attack is a Critical Hit, Back Stab or Sneak Attack, it generates 1 point more Severity but Severity cannot be spent on direct damage.

Description - TBA