Difference between revisions of "Skill Proficiency (Proficiency)"

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===Generation By Aptitude===
 
===Generation By Aptitude===
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===Generated by Trade===
 
===Generated by Trade===

Revision as of 14:20, 28 March 2018

Skill Proficiencies

Skill Proficiencies refer to a character's general ability to do things, to know things, to think about things, to observe things. Basically, Skills are the method with which the character can meaningfully interact with the world beyond attacking it, casting spells at it or moving around in it. Skills determine a character's capacity for succeeding and failing at all manner of things.

Skill Classes

Skills Class determines the capacity of a given Class to learn these skills. Each Class Type has Skill Classes it considers Class Skills - characters without Class Levels may also be considered to have Class Skills depending on the character.

Skill Classes are divided up as follows:

Academic - Skills dedicated to scholastic pursuits and the sciences. These are the Skills of Mages.

Cunning - Skills dedicated to subterfuge, cunning and flair. These are the Skills of Rogues.

General - General Skills are elementary and accessible enough for anyone to learn readily or otherwise as trade skills such as Smithing or Pottery. These are Skills for everyone.

Martial - Skills dedicated to the needs of soldiering and survival. These are the Skills of Warriors.

Thoughtful - Skills dedicated to the consideration of the world around and of others. These are the skills of Priests.

Skill Types

Skill Types determine what individual Skills qualify as. As a result, a character may experience modifiers to all Skills of a given type depending on their circumstances - for instance, Visual Skills suffer a penalty when Visibility is poor. Furthermore, a Skill's Type determines how Skill Points gained from Attributes or Class may be spent on it.

The basic Skill types are as follows:

Art - Skills that create something chiefly aesthetic. Some overlap with Craft and Performance.

Craft - Skills that create something chiefly physical. Some overlap with Art.

Mental - Skills based principally on knowledge and conceptual understanding.

Performance - Skills based on performative art. Some overlap with Art.

Physical - Skills based on physical ability or that have been developed by it.

Sense - Skills based on perception and reading the world around a character.

Social - Skills based on understanding and interaction with people.

Note, whilst a Skill defaults to a given type, it does not necessarily always qualify as it. For example, a character wishes to explain smithing to another character. They could talk about it from knowledge, experience or their general skill in the profession - whilst the first two would swap the usual bonus from Attributes for Intelligence or Wisdom, regardless of how they intended to explain it, the DM may judge this is not a Physical Skill when used as such and qualifies as a Mental or Social skill for the situation, changing what additional modifiers the character might receive.

Skill Points

Standard Generation

Generation By Aptitude

Generated by Trade