Difference between revisions of "Age"

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==Modifiers==
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==Lifespan Modifiers==
 
These Lifespans are a base, altered by numerous other tags the character's Lifespan possesses.
 
These Lifespans are a base, altered by numerous other tags the character's Lifespan possesses.
  
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'''Extremely Rapid''' - Decrease Age Categories by 3/4. Lower the results of Maximum Age by 3/4.
 
'''Extremely Rapid''' - Decrease Age Categories by 3/4. Lower the results of Maximum Age by 3/4.
  
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'''Vulnerable Age''' - Decrease Dice rolled for Maximum Age by 1, to a minimum of 1, for each level of Vulnerable Age.
  
''
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===Long Lifespans===
  
 +
'''Delayed''' - Increase Age Categories by 1/4. Increase the results of Maximum Age by 1/4.
  
Extremely Rapid (half all age categories)
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'''Very Delayed''' - Increase Age Categories by 1/2. Increase the results of Maximum Age by 1/2.
Rapid (modifier -1/3 to maturity age, subtract this value from each age category. works for pax!)
 
Delayed (modifier +1/3 maturity age, add this value to each age category. This is how half-lings qualify and gnomes)
 
Lasting (increase dice rolled for maximum age by 50%, rounding UP)
 
Eternal (maturity begins at age 0)
 
Timeless = no physical penalties
 
Disconnected = no mental bonuses
 
Distant = Upon reaching maximum age, something unusual happens - usually manifested as removing themselves from society
 
Undying = Has no Maximum Age
 
Fullborn = Mature begins at Age 0.
 
Early Immortal = Upon reaching Maturity, character becomes Immortal.
 
Early Eternal = reaching Maturity, character is considered Eternal.
 
  
Gnomes are Delayed and Lasting
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'''Extremely Delayed''' - Increase Age Categories by 3/4. Increase the results of Maximum Age by 3/4.
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 +
'''Lasting''' - Increase Dice Rolled for Maximum Age by 1 for each level of Lasting.
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===Strange Lifespans===
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'''Adaptive Life [Type]''' - Upon reaching Maturity, character's Lifespan is altered to another type. They retain Maturity but only become older Age Categories once they have reached the age on their new Lifespan.
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'''Distant''' - Upon reaching Maximum Age, character does not check for Aging. Instead, something unusual happens, discussed in whatever grants them this tag.
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'''Disconnected''' - No Bonuses from Aging
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'''Fullborn''' - Mature begins at Age 0
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'''Timeless''' - No Penalties from Aging
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'''Undying''' - No Maximum Age - character continues to live indefinitely.
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(put gnomes as delayed + lasting and very delayed, halflings as delayed)
  
  

Revision as of 19:20, 20 July 2016

Age

Though some races are effectively immortal, growing old usually has an effect upon a character. The inverse is also true - a young character has much to learn and may not be physically capable yet. The charisma of younger characters is also considered to be somewhat lower due to the fact they are still learning social skills.

To determine the Age Categories of a race, a Lifespan is selected that corresponds to the race's life history.

Aging
Lifespan Example Baby Infant Child Youth Mature Middle Aged Old Aged Venerable Maximum Age
Short Orc 0-1 2-3 4-8 9-13 14-29 30-44 45-60 60+ +2d10
Average Human 0-1 2-4 5-9 10-14 15-44 45-59 60-70 70+ +3d20
Lengthy Half-Elf 0-1 2-4 5-9 10-14 15-61 62-82 83-124 125+ +3d20
Enduring Dwarf 0-4 5-9 10-19 20-39 40-124 125-167 167-249 250+ +2d100
Boundless Elf 0-4 5-19 20-49 50-99 100-174 175-232 233-349 350+ +4d100
Immortal ? 0-4 5-19 20-49 50-99 100-199 200-399 400-599 600+ +5d100
Eternal ? 0-4 5-19 20-49 50-99 100-499 500-999 1000-1999 2000+ +10d100



Baby

Infant

Child

Youth

Mature

Middle Aged

Old Ages

Venerable

Maximum Age

Unusual Life History

Some species, notably dragons, do not age in this manner and gain different bonuses and penalties from aging. If a race or monster has this, it will be discussed on their race or monster sheet.



Lifespan Modifiers

These Lifespans are a base, altered by numerous other tags the character's Lifespan possesses.

Short Lifespans

Rapid - Decrease Age Categories by 1/4. Lower the results of Maximum Age by 1/4.

Very Rapid - Decrease Age Categories by 1/2. Lower the results of Maximum Age by 1/2.

Extremely Rapid - Decrease Age Categories by 3/4. Lower the results of Maximum Age by 3/4.

Vulnerable Age - Decrease Dice rolled for Maximum Age by 1, to a minimum of 1, for each level of Vulnerable Age.

Long Lifespans

Delayed - Increase Age Categories by 1/4. Increase the results of Maximum Age by 1/4.

Very Delayed - Increase Age Categories by 1/2. Increase the results of Maximum Age by 1/2.

Extremely Delayed - Increase Age Categories by 3/4. Increase the results of Maximum Age by 3/4.

Lasting - Increase Dice Rolled for Maximum Age by 1 for each level of Lasting.

Strange Lifespans

Adaptive Life [Type] - Upon reaching Maturity, character's Lifespan is altered to another type. They retain Maturity but only become older Age Categories once they have reached the age on their new Lifespan. Distant - Upon reaching Maximum Age, character does not check for Aging. Instead, something unusual happens, discussed in whatever grants them this tag. Disconnected - No Bonuses from Aging Fullborn - Mature begins at Age 0 Timeless - No Penalties from Aging Undying - No Maximum Age - character continues to live indefinitely.

(put gnomes as delayed + lasting and very delayed, halflings as delayed)



Age at Character Creation

The player may select any age for their character on Creation, though most characters are assumed to be at least Mature.

Creating a Younger Character

Creating an Older Character

(add Lifespan category so its easier to make different races have ages that are meaningful)

(add additional bonus points for age but express that they cannot be used for traits and that this is to simulate further education pre-adventure. Look at training times for skills for an idea on how many to award per age category but probably just make it +2 for Middle Aged, +4 for Old Age and +6 for Venerable. Alternatively 1/6 wisdom, 1/3 wisdom, 1/2 wisdom = bonus points)

Record base stats and modify them

Baby category: two size categories smaller, two size categories smaller Infant categories: two size categories smaller to a minimum of Tiny, 1/4 attributes and move Child Categories: 1/3 base age to 2/3 base age one size category smaller to a minimum of Tiny, 1/2 attributes and move Young characters: 2/3 base age to base age, 3/4 attributes and move

When a character increases from Infant to Child and