Difference between revisions of "Turn"

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(Created page with "'''<u>Name</u>''' '''Type''' - '''Requirements''' - '''Cost''' - '''Range/Area''' - '''Duration''' - '''Effects''' - If a modifier is listed after Type, this a...")
 
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'''<u>Name</u>'''
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'''<u>Turn [Type]</u>'''
  
'''Type''' -
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'''Type''' - Standard Action
  
 
'''Requirements''' -   
 
'''Requirements''' -   
  
'''Cost''' -  
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'''Cost''' - Takes 30 minutes to Refresh.
  
 
'''Range/Area''' -
 
'''Range/Area''' -
  
'''Duration''' -  
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'''Duration''' - Persistent, +1d4 rounds +1 per 2 Levels or HD
  
 
'''Effects''' -  
 
'''Effects''' -  
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If multiple Types are listed, then one Turn action affects all things with those Types - Turn [Undead, Evil Outsiders] will Turn both in a single Turning. If they have differing levels, roll once and compare the roll to all versions of Turn to see if it has any effect.
  
 
If a modifier is listed after Type, this alters the effective Turning Level of a character. If it lists Level, it uses the Level of the character. If it lists Level + or - a modifier, it uses Level modified by this - this is usually a Class Feature. If it simply lists a modifier of + or -, the character adds this to their current Turning Level. Most characters have a Turning Level of 0, unless they gain it from a Class - any modifier is thus applied to this.
 
If a modifier is listed after Type, this alters the effective Turning Level of a character. If it lists Level, it uses the Level of the character. If it lists Level + or - a modifier, it uses Level modified by this - this is usually a Class Feature. If it simply lists a modifier of + or -, the character adds this to their current Turning Level. Most characters have a Turning Level of 0, unless they gain it from a Class - any modifier is thus applied to this.

Revision as of 20:04, 1 August 2016

Turn [Type]

Type - Standard Action

Requirements -

Cost - Takes 30 minutes to Refresh.

Range/Area -

Duration - Persistent, +1d4 rounds +1 per 2 Levels or HD

Effects -


If multiple Types are listed, then one Turn action affects all things with those Types - Turn [Undead, Evil Outsiders] will Turn both in a single Turning. If they have differing levels, roll once and compare the roll to all versions of Turn to see if it has any effect.

If a modifier is listed after Type, this alters the effective Turning Level of a character. If it lists Level, it uses the Level of the character. If it lists Level + or - a modifier, it uses Level modified by this - this is usually a Class Feature. If it simply lists a modifier of + or -, the character adds this to their current Turning Level. Most characters have a Turning Level of 0, unless they gain it from a Class - any modifier is thus applied to this.

For example, a 10th Cleric has Turn [Undead, Level] meaning they have a Turning Level of 10. A 10th Level Paladin has Turn [Undead, Evil Outsider, Level -2] meaning they have a Turning Level of 8. A 10th Level Thief with an Amulet of Turning has Turn [Undead, +2] meaning they have a Turning Level of 2. If the Thief gave the Paladin this item, it would bring their Turning Level up to 10 or the Cleric's to 12.

Description -