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| − | =='''Attribute Scores'''==
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| − | There are a few ways to develop this. The norm is to roll 3d6 six times to create an attribute array.
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| − | ''Standard'' – Player assigns each score to an attribute of their choice.
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| − | ''Natural'' – Player decides what attribute score they are rolling before they roll the dice.
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| − | ''Strong'' – Player rolls 4d6 and drops the worst number, leading to a bias of stronger characters.
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| − | ''Weak'' – Player rolls 4d6 and drops the best number, leading to a bias of weaker characters.
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| − | ''Flexible'' – Player may move up to three points of attributes around before applying Racial Bonuses and Penalties. They cannot put attributes above 18 using these or below 3.
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| − | ''Focused'' – Player gains three bonus points of attribute that can be spent on any attributes.
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| − | These can be mixed and matched – for instance, a DM might allow for Strong, Natural and Focused characters – the players roll 4d6, take the best and get to spend bonus points on each attribute but must take what is given.
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| − | ==='''Stat Array'''===
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| − | Instead of rolling, they may use a standard stat array to generate attribute scores.
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| − | The DM may allow for Flexible and Focused characters when using these.
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| − | These depend on the type of game used. The greater the game scope, the greater the extremes. A player may opt to use a lower game scope to determine their attributes. These are designed to allow a character to be significantly good at a few things but create space for vulnerabilities.
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| − | ''Traditional'' – 18, 15, 13, 12, 12, 8
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| − | ''Heroic'' – 18, 16, 14, 12, 10, 8
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| − | ''Epic'' – 18, 17, 16, 13, 8, 6
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| − | ===Point Buy===
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| − | Another possibility is Point Buy. To build a character, the player has 78 points at their disposal to build their attribute scores.
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