Difference between revisions of "Charisma"

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Revision as of 13:45, 18 July 2016

Charisma is a social and mental Attribute that represents the character's ability to influence others, for good or for ill, to charm or to terrify and to attract others to their cause.

Charisma Effects

Max Henchmen

This is the maximum number of NPCs with full player class levels and other major retainers that the character may have. This number the maximum that they can hold at any one time, but if a character loses a Henchman, they must wait a year before they can re-use that slot. In a Traditional game, however, once a Henchman is lost, that slot can never be refilled.

It does not include Followers, Hirelings, Familiars, Animal Companions, Summoned Creatures, Bound Undead, Controlled Constructs or Enchanted Thralls, though any one of these could, in theory, become a Henchmen. Henchmen are almost unquestionably loyal and grow as the character does - they are controlled by the player in combat, though they do not play as them, their level is always equal to 1/2 the character's level and, when they adventure with the party, they are only considered to take 1/2 a share of the XP when it is divided up for the group.

Loyalty Base

This is a modifier to the Loyalty and Morale score of Henchmen, Followers and Hirelings when acting on behalf of the character, when tested by their enemies or when they fight for their cause. If the character is not present, the bonus is halved.

Social Reaction

Social Modifier Effects