Difference between revisions of "Defending"

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(Created page with " (including concealment and cover here for later) Concealment and Cover Concealment represents soft cover – be it dense foliage or a clothesline covered in billowing sheet...")
 
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When someone makes a direct attempt to an attack their opponent, their target is said to be Defending, even if not technically aware of their opponent.
  
 
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===Modifying Enemy To-Hit===
 
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Though this does not alter a character's AC, a character can alter their situation and, thus, alter the [[Attacking#Modifiers|To-Hit Modifiers]] an opponent has to account for.
(including concealment and cover here for later)
 
Concealment and Cover
 
Concealment represents soft cover – be it dense foliage or a clothesline covered in billowing sheets. These block line of sight but are easily attacked through. Cover, meanwhile, represents hard cover – solid objects that not only partially block line of sight to the target but can absorb a blow. Cover includes walls, sandbags, earth, solid doors and so forth. The AC bonus of Cover is also applied to Defensive Saves. If the penalty to hit is already being applied as a bonus for Reflex Saves, they do not gain the benefit a second time. The character takes the greater of the penalties to attacks if multiple forms work together – they do not stack. Furthermore, the penalty applies, even if the target is Flatfooted or is being attacked by a Touch Attack.
 
 
 
The target can still be attacked if completely obscured but hidden by Concealment – but not Cover, as Cover provides a solid object that prevents such an attack.
 
 
 
Target is... Concealment Cover
 
25% Hidden -1 -2
 
50% Hidden -2 -4
 
75% Hidden -3 -7
 
90% Hidden -4 -10
 
Completely Obscured -8 -
 

Revision as of 03:09, 19 November 2016

When someone makes a direct attempt to an attack their opponent, their target is said to be Defending, even if not technically aware of their opponent.

Modifying Enemy To-Hit

Though this does not alter a character's AC, a character can alter their situation and, thus, alter the To-Hit Modifiers an opponent has to account for.