Difference between revisions of "Dexterity"

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(Move Modifier)
m (Agility Modifier)
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This represents how quick the party is able to respond to Surprise. When the party rolls for Surprise, they add this modifier - either the ''average'' value of the party or the value of the designated Scout for the party. If the party is Ambushed, they must use the average value.  
 
This represents how quick the party is able to respond to Surprise. When the party rolls for Surprise, they add this modifier - either the ''average'' value of the party or the value of the designated Scout for the party. If the party is Ambushed, they must use the average value.  
  
This is also used as a modifier when wielding Two Weapons - if the character has a bonus, it ''cannot'' raise the Two Weapon modifier above +0/+0 on its own; a character with Dexterity 19 (+3 Agility) and one level of Two Weapon Style (+0/-2), equipped with two Light Weapons has a +0/+0 bonus from this, as opposed to +3/+1.
+
This is also used as a modifier when wielding Two Weapons to decrease penalties. It cannot raise Two-Weapon Fighting's penalties to a bonus above +0.
  
 
===Move Modifier===
 
===Move Modifier===

Revision as of 06:45, 22 November 2016

Dexterity is a physical Attribute that represents the character's speed and reaction time as well as their hand to eye coordination.

Dexterity Effects

Dexterity
Attribute Score Agility and Move Modifier Missile To-Hit Modifier Dodge and Reflex Modifier Base Speed Modifier/Weapon Speed Modifier
0 -10 -10 -8 -5/-5
1 -6 -6 -5 -3/-3
2 -4 -4 -5 -2/-2
3 -3 -3 -4 -2/-1
4 -2 -2 -3 -1/-1
5 -1 -1 -2 -1/+0
6 +0 +0 -1 +0/+0
7 +0 +0 +0 +0/+0
8 +0 +0 +0 +0/+0
9 +0 +0 +0 +0/+0
10 +0 +0 +0 +0/+0
11 +0 +0 +0 +0/+0
12 +0 +0 +0 +0/+0
13 +0 +0 +0 +0/+0
14 +0 +0 +0 +0/+0
15 +0 +0 +1 +0/+0
16 +1 +1 +2 +0/+0
17 +2 +2 +3 +0/+0
18 +2 +2 +4 +1/+0
19 +3 +3 +4 +1/+0
20 +3 +3 +4 +1/+1
21 +4 +4 +5 +1/+1
22 +4 +4 +5 +2/+1
23 +4 +4 +5 +2/+2
24 +5 +5 +6 +3/+2
25 +5 +5 +6 +3/+3

Agility Modifier

This represents how quick the party is able to respond to Surprise. When the party rolls for Surprise, they add this modifier - either the average value of the party or the value of the designated Scout for the party. If the party is Ambushed, they must use the average value.

This is also used as a modifier when wielding Two Weapons to decrease penalties. It cannot raise Two-Weapon Fighting's penalties to a bonus above +0.

Move Modifier

This modifies the character's Base Move. This stacks with the Strength modifier.

To Hit Modifier

This modifies To-Hit rolls made with Ranged and Throwing attacks. This stacks with the Strength modifier on Throwing Weapons and weapons with the Composite tag.

Dodge

This provides a Dodge AC modifier that represents the character's ability to avoid attacks that use a To-Hit roll. If it is a bonus, it is lost when the character is Flatfooted. If it is a penalty, it is not lost when Flatfooted - the character is ungainly and unresponsive or in some way a better target.

Reflex

This provides a modifier on Reflex Saving Throws and represents the character's ability to avoid attacks that use a Saving Throw. If it is a bonus, it is lost when the character is Flatfooted. If it is a penalty, it is not lost when Flatfooted - the character is ungainly and unresponsive or in some way a better target.

Speed Modifier

This provides a modifier to the character's Speed in combat. A bonus increases the Speed of the character, a penalty decreases the Speed of the character. The number before the slash denotes a modifier to Base Speed, the number after the slash denotes a modifier to Weapon Speed. It has no effect on Casting nor does it affect Unarmed or Natural Attacks which occur at Base Speed.

Dexterity 0

A character with Dexterity 0 is Helpless but may still be able to speak. Whilst Dexterity is 0, all physical Special Skills (Climb and Traps) are considered 0%.