Difference between revisions of "Skill Difficulty"
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Training in a skill gives a character a +5 bonus and means they automatically succeed on Routine and Easy checks without a roll. | Training in a skill gives a character a +5 bonus and means they automatically succeed on Routine and Easy checks without a roll. | ||
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| + | If a Feat check says the character can alternatively use a skill that is NOT a feat, decrease the effective difficulty by one step for using that skill. | ||
Latest revision as of 10:17, 26 November 2016
Routine = +10 Easy = +5 Basic = Standard Advanced = Hard (-5) Expert = Very Hard (-10) Formidable = -15 Heroic = -20 Impossible = -25
Untrained skills suffer the above penalties. Trained skills suffer 5 points less of penalty. Or something along those lines, we'll work it out.
A Skill check is described as being the LOWEST level the character could achieve success on. For instance, a Hard Skill Check requires the character succeed with a -5 penalty. If they would have succeeded with a -10 penalty, then it was a Very Hard success.
Training in a skill gives a character a +5 bonus and means they automatically succeed on Routine and Easy checks without a roll.
If a Feat check says the character can alternatively use a skill that is NOT a feat, decrease the effective difficulty by one step for using that skill.