Difference between revisions of "Movement"
m (→Move Actions) |
m |
||
| Line 20: | Line 20: | ||
If a character ends a round with a Movement type action unfinished (for example, if a character is Running), the character must a Continue Moving action (a Move Action) or else lose any remaining Move Points from between rounds. | If a character ends a round with a Movement type action unfinished (for example, if a character is Running), the character must a Continue Moving action (a Move Action) or else lose any remaining Move Points from between rounds. | ||
| + | |||
| + | |||
| + | |||
| + | |||
| + | |||
| + | |||
| + | include all forms of movement, including beast movement. | ||
| + | |||
| + | also figure out how ladders work, probably 1 movement point per 5 feet. | ||
Revision as of 14:22, 27 November 2016
Movement deals with how characters get around in combat.
Move Actions
When characters use a Move Action, a Standard Action as a Move Action or a Full Round Action for Movement, the action is not to move from one point to the other.
The only exception is the Step action, which uses up Move Points.
Step Action
A character who has not used any actions to gain Move Points and not spent Move Points on any other movement in a round may take a single Step action as a Free Action to move without provoking Attacks of Opportunity, if they are able to Move.
If the character uses this Step action, they become unable to use any actions to gain Move Points.
Move Points
Free Move Point
A character has 1 Move Point around, providing they have not used any actions to gain Move Points. If they do, they only make up to the normal amount of Move Points, ignoring this Free Move point.
Move Point Loss
If the character become unable to take Move actions (due to being Stunned for example) or if they become unable to spend Move Points (due to being Immobile for example), they lose any remaining this Move Point.
If a character ends a round with a Movement type action unfinished (for example, if a character is Running), the character must a Continue Moving action (a Move Action) or else lose any remaining Move Points from between rounds.
include all forms of movement, including beast movement.
also figure out how ladders work, probably 1 movement point per 5 feet.