Difference between revisions of "Humanoid Movement Methods"
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(running - sprinting uses athletics of a lower difficulty than it does Strength or Dexterity) | (running - sprinting uses athletics of a lower difficulty than it does Strength or Dexterity) | ||
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| + | ==Turning== | ||
| + | A character may turn at any time when they could normally take action, even when moving. | ||
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| + | ==Stopping== | ||
| + | A Humanoid character who is moving may stop at any time they could normally take a Free action, regardless of how fast they have been moving. | ||
Latest revision as of 16:25, 27 November 2016
(running - sprinting uses athletics of a lower difficulty than it does Strength or Dexterity)
Turning
A character may turn at any time when they could normally take action, even when moving.
Stopping
A Humanoid character who is moving may stop at any time they could normally take a Free action, regardless of how fast they have been moving.