Difference between revisions of "Attribute Generation"
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Revision as of 23:23, 17 July 2016
Attribute Scores
There are a few ways to develop this. The norm is to roll 3d6 six times to create an attribute array.
Standard – Player assigns each score to an attribute of their choice.
Natural – Player decides what attribute score they are rolling before they roll the dice.
Strong – Player rolls 4d6 and drops the worst number, leading to a bias of stronger characters.
Weak – Player rolls 4d6 and drops the best number, leading to a bias of weaker characters.
Flexible – Player may move up to three points of attributes around before applying Racial Bonuses and Penalties. They cannot put attributes above 18 using these or below 3.
Focused – Player gains three bonus points of attribute that can be spent on any attributes.
These can be mixed and matched – for instance, a DM might allow for Strong, Natural and Focused characters – the players roll 4d6, take the best and get to spend bonus points on each attribute but must take what is given.
Stat Array
Instead of rolling, they may use a standard stat array to generate attribute scores. The DM may allow for Flexible and Focused characters when using these.
These depend on the type of game used. The greater the game scope, the greater the extremes. A player may opt to use a lower game scope to determine their attributes. These are designed to allow a character to be significantly good at a few things but create space for vulnerabilities.
Traditional – 18, 15, 13, 12, 12, 8
Heroic – 18, 16, 14, 12, 10, 8
Epic – 18, 17, 16, 13, 8, 6
Point Buy
Another possibility is Point Buy. To build a character, the player has 78 points at their disposal to build their attribute scores.