Difference between revisions of "Weapon High Mastery"

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'''Interaction''' - Highest, Different
 
'''Interaction''' - Highest, Different
  
'''Effects''' - If a character possesses the Weapon High Mastery tag, they are able to spend Combat Points and Bonus Points on Weapon High Mastery with weapons they already have Weapon Mastery with. Improving a Mastery to High Mastery usually requires significant training or a quest.
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'''Effects''' - If a character possesses the Weapon High Mastery tag, they are able to spend Combat Points and Bonus Points on Weapon High Mastery with weapons they already have [[Weapon Mastery]] with. Improving a Mastery to High Mastery usually requires significant training or a quest.
  
 
If a character loses Weapon High Mastery, any Weapon Proficencies remain at the level of Weapon High Mastery unless stated otherwise.
 
If a character loses Weapon High Mastery, any Weapon Proficencies remain at the level of Weapon High Mastery unless stated otherwise.

Latest revision as of 13:57, 26 July 2016

Weapon High Mastery

Interaction - Highest, Different

Effects - If a character possesses the Weapon High Mastery tag, they are able to spend Combat Points and Bonus Points on Weapon High Mastery with weapons they already have Weapon Mastery with. Improving a Mastery to High Mastery usually requires significant training or a quest.

If a character loses Weapon High Mastery, any Weapon Proficencies remain at the level of Weapon High Mastery unless stated otherwise.

If a character has a Type listed, they may only gain High Mastery in the listed weapon. For example, Clerics usually possess Weapon Specialization [Favoured Weapon] to represent the use of their god's chosen weapon. If a number is listed, this is the maximum number of Weapon High Masteries the character may have - after this point, they may take Weapon Proficiencies as Weapon Mastery, if able.

Description - tba