Difference between revisions of "Weapon High Mastery"
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'''Interaction''' - Highest, Different | '''Interaction''' - Highest, Different | ||
| − | '''Effects''' - If a character possesses the Weapon High Mastery tag, they are able to spend Combat Points and Bonus Points on Weapon High Mastery with weapons they already have Weapon Mastery with. Improving a Mastery to High Mastery usually requires significant training or a quest. | + | '''Effects''' - If a character possesses the Weapon High Mastery tag, they are able to spend Combat Points and Bonus Points on Weapon High Mastery with weapons they already have [[Weapon Mastery]] with. Improving a Mastery to High Mastery usually requires significant training or a quest. |
If a character loses Weapon High Mastery, any Weapon Proficencies remain at the level of Weapon High Mastery unless stated otherwise. | If a character loses Weapon High Mastery, any Weapon Proficencies remain at the level of Weapon High Mastery unless stated otherwise. | ||
Latest revision as of 13:57, 26 July 2016
Weapon High Mastery
Interaction - Highest, Different
Effects - If a character possesses the Weapon High Mastery tag, they are able to spend Combat Points and Bonus Points on Weapon High Mastery with weapons they already have Weapon Mastery with. Improving a Mastery to High Mastery usually requires significant training or a quest.
If a character loses Weapon High Mastery, any Weapon Proficencies remain at the level of Weapon High Mastery unless stated otherwise.
If a character has a Type listed, they may only gain High Mastery in the listed weapon. For example, Clerics usually possess Weapon Specialization [Favoured Weapon] to represent the use of their god's chosen weapon. If a number is listed, this is the maximum number of Weapon High Masteries the character may have - after this point, they may take Weapon Proficiencies as Weapon Mastery, if able.
Description - tba