Difference between revisions of "Weapon Specialization"

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'''Interaction''' - Highest, Different
 
'''Interaction''' - Highest, Different
  
'''Effects''' - If a character possesses the Weapon Specialization tag, they are able to spend Combat Points and Bonus Points on Weapon Specialization with weapons they already have Weapon Proficiency with.
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'''Effects''' - If a character possesses the Weapon Specialization tag, they are able to spend Combat Points and Bonus Points on Weapon Specialization with weapons they already have [[Weapon Proficiency]] with.
  
If a character gains Weapon Specialization, any Weapon Proficiencies with Weapon Expertise are converted to Weapon Specialization. If a character loses Weapon Specialization, any Weapon Proficencies remain at the level of Weapon Specialization unless stated otherwise.
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If a character gains Weapon Specialization, any Weapon Proficiencies with [[Weapon Expertise]] are converted to Weapon Specialization. If a character loses Weapon Specialization, any Weapon Proficencies remain at the level of Weapon Specialization unless stated otherwise.
  
 
If a character has a Type listed, they may only gain Specialization in the listed weapon. For example, Clerics usually possess Weapon Specialization [Favoured Weapon] to represent the use of their god's chosen weapon. If a number is listed, this is the maximum number of Weapon Specializations the character may have - after this point, they may take Weapon Proficiencies as Weapon Expertise if able.
 
If a character has a Type listed, they may only gain Specialization in the listed weapon. For example, Clerics usually possess Weapon Specialization [Favoured Weapon] to represent the use of their god's chosen weapon. If a number is listed, this is the maximum number of Weapon Specializations the character may have - after this point, they may take Weapon Proficiencies as Weapon Expertise if able.
  
 
'''Description''' - tba
 
'''Description''' - tba

Latest revision as of 13:58, 26 July 2016

Weapon Specialization

Interaction - Highest, Different

Effects - If a character possesses the Weapon Specialization tag, they are able to spend Combat Points and Bonus Points on Weapon Specialization with weapons they already have Weapon Proficiency with.

If a character gains Weapon Specialization, any Weapon Proficiencies with Weapon Expertise are converted to Weapon Specialization. If a character loses Weapon Specialization, any Weapon Proficencies remain at the level of Weapon Specialization unless stated otherwise.

If a character has a Type listed, they may only gain Specialization in the listed weapon. For example, Clerics usually possess Weapon Specialization [Favoured Weapon] to represent the use of their god's chosen weapon. If a number is listed, this is the maximum number of Weapon Specializations the character may have - after this point, they may take Weapon Proficiencies as Weapon Expertise if able.

Description - tba