Weapon Quality
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Revision as of 22:09, 13 November 2016 by Samael (talk | contribs) (Created page with "fix these tables up - they need to list damage, item weight and so forth as they were pulled from the attacking section. ====Quality Modifiers==== The quality of the weapon a...")
fix these tables up - they need to list damage, item weight and so forth as they were pulled from the attacking section.
Quality Modifiers
The quality of the weapon and its ammunition will adjust the ability to hit effectively with the weapon. The quality of ammunition and ranged weapons stack; thus a Fine Bow firing Fine Ammo will have a total of +2 to hit whilst a Fine Bow firing Flawed Ammo has a -1 penalty.
| Quality Modifiers | |||
|---|---|---|---|
| Quality | Modifier | ||
| Flawed | -2 | ||
| Poor | -1 | ||
| Average | +0 | ||
| Fine | +1 | ||
| Exceptional | +1 | ||
Material Modifiers
The material of the weapon and its ammunition will adjust the ability to hit effectively with the weapon. The material of ammunition and ranged weapons stack; thus a Soft Wood Bow firing Mithral ammo will have a total of +0 to hit whilst a Hard Wood Bow firing the same has a +1 bonus.
| Material Modifiers | |||
|---|---|---|---|
| Metal | Modifier | ||
| Adamantine | +1 | ||
| Bronze | -1 | ||
| Fine Steel | +0 | ||
| Gold | -4 | ||
| Iron | +0 | ||
| Mithral | +1 | ||
| Silver | -2 | ||
| Steel | +0 | ||
| Wood | Modifier | ||
| Soft | -1 | ||
| Hard | +0 | ||
| Magical | +0 | ||
| Mineral | Modifier | ||
| Bone, Antler | -1 | ||
| Rock | -1 | ||
| Flint | +0 | ||
| Obsidian | +0 | ||