Terrain Features (Combat)
Terrain Features make moving around in combat more difficult.
Difficult Terrain
Difficult Terrain refers to anything that can slow a character down simply by moving through it, but is unlikely to cause them to lose their balance in the same way that Poor Footing is.
When a character moves through Difficult Terrain, they increase cost in Move Points of moving through that terrain. For example, moving through open terrain costs 1 Move Point per 5 feet. Moving up a steep, lightly wooded hill would cost an additional 2 points per 5 feet for a total of 3 Move Points per tile.
Note, these modifiers only apply specifically to tiles or situations where the character would suffer the effects of the terrain feature. For instance, the above character would not suffer the Steep Slope modifier if the hill had evened out or the Light Brush modifier if they entered a clearing. If the character found a smooth road in the middle of these woods, they would suffer neither modifier.
| Difficult Terrain | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| Vegetation | Move Point Cost Modifier | |||||||||
| Light Brush or Forest | +1 | |||||||||
| Heavy Brush or Thicket | +2 | Impenetrable Brush or Wall of Vegetation | +4 | |||||||
| Slope or Uneven Ground | Move Point Cost Modifier | |||||||||
| Ladder (within 2 Size Categories of Character)* | +1 | |||||||||
| Stairs | +0 | |||||||||
| Stairs (2 Size Categories Larger)* | +1 | |||||||||
| Steep Slope (20% or more; 10 to 60) | +1 | |||||||||
| Rough or Broken Ground | +1 | |||||||||