Terrain Features (Combat)

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Terrain Features make moving around in combat more difficult.

Difficult Terrain

Difficult Terrain refers to anything that can slow a character down simply by moving through it, but is unlikely to cause them to lose their balance in the same way that Poor Footing is.

When a character moves through Difficult Terrain, they increase cost in Move Points of moving through that terrain. For example, moving through open terrain costs 1 Move Point per 5 feet. Moving up a steep, lightly wooded hill would cost an additional 2 points per 5 feet for a total of 3 Move Points per tile.

Note, these modifiers only apply specifically to tiles or situations where the character would suffer the effects of the terrain feature. For instance, the above character would not suffer the Steep Slope modifier if the hill had evened out or the Light Brush modifier if they entered a clearing. If the character found a smooth road in the middle of these woods, they would suffer neither modifier.

Difficult Terrain
Vegetation Move Point Cost Modifier
Light Brush or Forest +1
Heavy Brush or Thicket +2
Impenetrable Brush or Wall of Vegetation +4
Slope or Uneven Ground Move Point Cost Modifier
Ladder (within 2 Size Categories of Character)* +1
Stairs +0
Stairs (2 Size Categories Larger)* +1
Steep Slope (20% or More; 10 to 60) +1
Rough or Broken Ground +1
Depth of Soft Sand, Soft Snow or Water Move Point Cost Modifier
Knee Deep +1
Waist Deep +2
Shoulder Deep +3
Buried (1/2 Height or Less) +5**
Buried (More than 1/2 Height) Immobile**
'Depth of Heavy Liquid Move Point Cost Modifier
Knee Deep +2
Waist Deep +3
Shoulder Deep +5
Completely Submerged Immobile**
  • Beyond this, character needs a Climb Roll to navigate Stairs or Ladders.
    • Does not preclude Swimming - this only effects Land Move.

Poor Footing

Steep Slopes

A Slope is any Terrain Feature that is less than 60 Degrees.

A Steep Slope is any Slope of more than 10 Degrees or a 20% Slope. This means for every 100 feet on the Slope, it rises by 20 feet. For every 10% the Slope rises above 50%, increase the Poor Footing of the Slope by one step.