Jumping

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Revision as of 19:25, 27 November 2016 by Samael (talk | contribs) (Jumping Distance)

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Jumping ignores all modifiers between the tile the character is jumping out of and into, allowing a character to avoid Difficult Terrain and Poor Footing.

Jumping

Jumping costs 2 Move Points characters up and including Medium; after this it costs an additional 2 Move Points per Size Category. Jumping cannot cost more than a character's 1/2 Move.

To jump, the character makes a Hard Strength Feat or Dexterity Feat Check. Alternatively, the Character may make an Athletics or Tumbling Check instead - doing so lowers the effective difficulty by one step. If the character is successful, they are able to jump up to their Jump Distance, depending on how far that is.

Jumping Distance

The distance the character can jump is dependent on the size of their character. They also may modify it by an amount dependent upon their size to jump further or jump a shorter distance.

To gain the benefits of a Running Jump, the character must have moved at least their Full Move in the last round without stopping and be at least Running (if Humanoid) or at least moving at a Gallop (if Beast).

The modifier is gained based on how far away the target is. For example, a Medium Sized character could drop 2 feet from the distance and 4 inches from the height they intend to jump and gain a +1 or add 1 foot to the distance and 2 inches to the height and take a -1. The character can not gain more than a +5 bonus from decreasing the length and height of a jump.

Height and length are modified at the same time for a single +1 or -1, unless the character is jumping from a standing start and only wishes to jump on one axis. In this situation, the other axis has no distance and grants no bonus for this.

Jumping Distance
Size Running Jump Per +1 Running Jump Modifier Per -1 Running Jump Modifier Standing Long Jump Per +1 Standing Long Jump Modifier Per -1 Standing Long Jump Modifier
<Tiny 2/3 per step 10% of Running Jump 5% of Running Jump 1/2 per step 10% of Standing Long Jump 5% of Standing Long Jump
Tiny 10 feet 1 foot 6 inches 3 feet 3 inches 1.5 inches
Small 15 feet 1.5 feet 9 inches 6 feet 7 inches 3.5 inches
Medium 20 feet 2 feet 1 foot 8 feet 9 inches 4.5 inches
Large 30 feet 3 feet 1.5 feet 12 feet 14 inches 7 inches
Huge 50 feet 5 feet 2.5 feet 25 feet 2.5 feet 1.25 feet
Gigantic

Landing in Difficult Terrain

Landing in Difficult Terrain or on an area of Poor Footing, however, causes the character to need to make an additional check akin to the one originally made. This new check suffers a penalty to it equal to any Move Point cost modifiers from Terrain Features and Poor Footing. For every point the character fails by, they lose 2 Move Points. If they drop to 0 or less, they are Knocked Down.