Races

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A Race is a template for what kind of being the character is and can be quite nebulous - generally it refers to a particular expression of a given species. Sometimes different 'races' will be of the same origin an not biologically distinct - a human from the kingdom of Ward and a human living in the Dragon Kingdoms are the same species, but they have different cultures and priorities. Both could live in the others land and could potentially even gain the others Tags, but these are the basics.

Name

This defines the common name of the race. If a scientific or technical name exists, it will be given as a subtitle.

Types

These are a number of descriptive tags and types associated with the Race - the standard character race is usually Humanoid. For instance, the standard Human would have the tags Human and Humanoid, denoting that they are Humans and, obviously, Human-Like. An Elf would have Humanoid and Elf whilst a Half-Elf would have Human, Elf and Humanoid. A Goblin, meanwhile, has Goblinoid and Humanoid, denoting that they are of the Goblin species and Humanoid in stature and form. All of them have Sapient and Bipedal.

Size and Speed

This refers to the size category of the character, which also determines their Base Speed.

Attribute Adjustment

This describes the bonuses or penalties the character has to their Attributes.

Move

This determines the Base Move Score of the character - how fast they move around.

Weapon Proficiencies

A list of Weapon Proficiencies the character gains by default, regardless of class. If a character gains a Weapon Proficiency multiple times, they do not gain a bonus beyond the Proficient level.

Skill Proficiencies

A list of Skill Proficiencies the character gains by default, regardless of class. These are not considered Class skills by default. The character gains an effectively +1 level of this Proficiency - so if a character gains a Proficiency in a Class Skill from both Class and Race, it defaults to Journeyman.

Traits

A list of Traits the character gains by default, if any.

Special Skills

A list of skill modifiers the character has for Special Skills, including Thieving Skills. Note this does NOT grant them skills they do not possess from Class, Tags or otherwise. If a Special Skill is listed as a percentage and not as a modifier, they gain that skill.

Senses

A list of any special senses the character has, such as Infravision or Scent. As Normal Vision and Hearing is implied, it will mention if a character is, instead, blind or deaf.

Languages

These are the Languages the character begins with and the levels they begin at. If the character is Fluent in at least one Language, they can opt to be Illiterate and gain 1 Bonus point. If the character is Fluent in no Languages, they are automatically Illiterate and gain 1 Bonus Points.

Class Restrictions

This is a list of classes, magic specializations, multiclass choices and whether or not the character can dual class. It is an option that is sometimes used in Traditional adventures.