Special Abilities

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Granted by class, race, tags, etc.

These include all manner of active abilities the character can use. It can sometimes be spell-like abilities. A special ability's uses per day (or other time), charges, means of recharging and so forth will usually be described on whatever is tagged for the Ability.


Type describes what type of action is required (move, standard, etc.) Requirement describes whats needed to use the action in advance Cost is payment for the action


Name

'Type -

Requirements -

Cost -

Effects -

Description -


Name Level – 1st Schools – Components – Casting Time – (speed ranks) Range - Area of Effect – Duration - Saving Throw -

Description – what the spell acts like.

Effects – What it does.

Successful Save – What it does on a successful save Glancing Hit – What it does on a glancing save. Failed Save – what it does if the character fails a save

If casting time lists “Reaction” or “Free Action”, the spell can be cast immediately and with those actions but no other spells can be cast this round.

“Ends At Will” means the character is able to end the spell prematurely with no ill effects, providing they are able to take Reactions.