Age
Age
Though some races are effectively immortal, growing old usually has an effect upon a character. The inverse is also true - a young character has much to learn and may not be physically capable yet. The charisma of younger characters is also considered to be somewhat lower due to the fact they are still learning social skills.
To determine the Age Categories of a race, a Lifespan is selected that corresponds to the race's life history.
| Aging | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| Lifespan | Example | Baby | Infant | Child | Youth | Mature | Middle Aged | Old Aged | Venerable | Maximum Age |
| Short | Orc | 0-1 | 2-3 | 4-8 | 9-13 | 14-29 | 30-44 | 45-60 | 60+ | +2d10 |
| Average | Human | 0-1 | 2-4 | 5-9 | 10-14 | 15-44 | 45-59 | 60-70 | 70+ | +3d20 |
| Lengthy | Half-Elf | 0-1 | 2-4 | 5-9 | 10-14 | 15-61 | 62-82 | 83-124 | 125+ | +3d20 |
| Enduring | Dwarf | 0-4 | 5-9 | 10-19 | 20-39 | 40-124 | 125-167 | 167-249 | 250+ | +2d100 |
| Boundless | Elf | 0-4 | 5-19 | 20-49 | 50-99 | 100-174 | 175-232 | 233-349 | 350+ | +4d100 |
| Immortal | ? | 0-4 | 5-19 | 20-49 | 50-99 | 100-199 | 200-399 | 400-599 | 600+ | +5d100 |
| Eternal | ? | 0-4 | 5-19 | 20-49 | 50-99 | 100-499 | 500-999 | 1000-1999 | 2000+ | +10d100 |
Baby
Babies suffer a -10 To-Hit penalty. Babies may not spend Combat Proficiency Points, Skill Proficiency Points or Bonus Points.
Infant
Infants suffer a -4 To-Hit penalty.
Child
Children suffer a -2 To-Hit penalty.
Youth
Youths suffer a -1 To-Hit penalty.
Mature
Middle Aged
Old Ages
Venerable
Maximum Age
Unusual Life History
Some species, notably dragons, do not age in this manner and gain different bonuses and penalties from aging. If a race or monster has this, it will be discussed on their race or monster sheet.
Lifespan Modifiers
These Lifespans are a base, altered by numerous other tags the character's Lifespan possesses.
Short Lifespans
Rapid - Decrease Age Categories by 1/4. Lower the results of Maximum Age by 1/4.
Very Rapid - Decrease Age Categories by 1/2. Lower the results of Maximum Age by 1/2.
Extremely Rapid - Decrease Age Categories by 3/4. Lower the results of Maximum Age by 3/4.
Vulnerable Age - Decrease Dice rolled for Maximum Age by 1, to a minimum of 1, for each level of Vulnerable Age.
Long Lifespans
Delayed - Increase Age Categories by 1/4. Increase the results of Maximum Age by 1/4.
Very Delayed - Increase Age Categories by 1/2. Increase the results of Maximum Age by 1/2.
Extremely Delayed - Increase Age Categories by 3/4. Increase the results of Maximum Age by 3/4.
Lasting - Increase Dice Rolled for Maximum Age by 1 for each level of Lasting.
Strange Lifespans
Adaptive Life [Type] - Upon reaching Maturity, character's Lifespan is altered to another type. They retain Maturity but only become older Age Categories once they have reached the age on their new Lifespan.
Distant - Upon reaching Maximum Age, character does not check for Aging. Instead, something unusual happens, discussed in whatever grants them this tag.
Disconnected - No Bonuses from Aging
Fullborn - Mature begins at Age 0
Timeless - No Penalties from Aging
Undying - No Maximum Age - character continues to live indefinitely.
Age at Character Creation
The player may select any age for their character on Creation, though most characters are assumed to be at least Mature.
Creating a Younger Character
If playing a character Younger than Mature, record the original attribute scores rolled. In addition to this, record character's original Size and Speed and Move.
From this, determine the character's current Attributes, Size, Speed and Move using the Attribute adjustments from Age Category. Whenever the character moves up in Age Category, adjust these accordingly. This also includes any To-Hit penalties and other penalties.
Younger characters have fewer initial experiences and so begin with fewer Skill Points. If Talent is used to generate Skill Points, the character gains these Skill Points as their Attributes increase, if Trade or Standard Skill Points are used, they gain 1/4 of them as a Child, 3/4 of them as a Youth and the rest on Maturity. As they age, they gain access to progressively more of them.
Creating an Older Character
(add Lifespan category so its easier to make different races have ages that are meaningful)
(add additional bonus points for age but express that they cannot be used for traits and that this is to simulate further education pre-adventure. Look at training times for skills for an idea on how many to award per age category but probably just make it +2 for Middle Aged, +4 for Old Age and +6 for Venerable. Alternatively 1/6 wisdom, 1/3 wisdom, 1/2 wisdom = bonus points)
Record base stats and modify them
Baby category: two size categories smaller, two size categories smaller Infant categories: two size categories smaller to a minimum of Tiny, 1/4 attributes and move Child Categories: 1/3 base age to 2/3 base age one size category smaller to a minimum of Tiny, 1/2 attributes and move Young characters: 2/3 base age to base age, 3/4 attributes and move
When a character increases from Infant to Child and
(put gnomes as delayed + lasting and very delayed, halflings as delayed)