Weapon Mastery

From FullPlate
Revision as of 13:45, 26 July 2016 by Samael (talk | contribs) (Created page with "'''<u>Weapon Mastery</u>''' '''Interaction''' - Highest, Different '''Effects''' - If a character possesses the Weapon Mastery tag, they are able to spend Combat Points and...")

(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search

Weapon Mastery

Interaction - Highest, Different

Effects - If a character possesses the Weapon Mastery tag, they are able to spend Combat Points and Bonus Points on Weapon Mastery with weapons they already have Weapon Specialization in with.

If a character loses Weapon Mastery, any Weapon Proficencies remain at the level of Weapon Mastery unless stated otherwise.

If a character has a Type listed, they may only gain Specialization in the listed weapon. For example, Clerics usually possess Weapon Specialization [Favoured Weapon] to represent the use of their god's chosen weapon. If a number is listed, this is the maximum number of Weapon Specializations the character may have - after this point, they may take Weapon Proficiencies as Weapon Specializations, if able.

Description - tba