Turn
Turn [Type]
Type - Standard Action
Requirements - None
Cost - Takes 30 minutes to Refresh.
Range/Area - 60 Feet for Small, Medium and Large Characters. Range is doubled for every Size Category above Large and Halved for every Size Category below Small.
Duration - Persistent, +1d4 rounds +1 per 2 Turning Levels
Effects -
If multiple Types are listed, then one Turn action affects all things with those Types - Turn [Undead, Evil Outsiders] will Turn both in a single Turning. If they have differing levels, roll once and compare the roll to all versions of Turn to see if it has any effect.
If a modifier is listed after Type, this alters the effective Turning Level of a character. If it lists Level, it uses the Level of the character. If it lists Level + or - a modifier, it uses Level modified by this - this is usually a Class Feature. If it simply lists a modifier of + or -, the character adds this to their current Turning Level. Most characters have a Turning Level of 0, unless they gain it from a Class - any modifier is thus applied to this.
For example, a 10th Cleric has Turn [Undead, Level] meaning they have a Turning Level of 10. A 10th Level Paladin has Turn [Undead, Evil Outsider, Level -2] meaning they have a Turning Level of 8. A 10th Level Thief with an Amulet of Turning has Turn [Undead, +2] meaning they have a Turning Level of 2. If the Thief gave the Paladin this item, it would bring their Turning Level up to 10 or the Cleric's to 12.
Description -