Constitution

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Revision as of 08:39, 18 July 2016 by Samael (talk | contribs) (Regeneration)

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Constitution is a physical Attribute that represents the character's toughness and health, their ability to overcome physical adversity and recover from damage.

Constitution Effects

Constitution
Attribute Score Health Minimum HP System Shock Resurrection Survival Vitality Fortitude Regeneration Recovery
1 -3 1 25% 30% 1 -2 +0 +0
2 -2 1 30% 35% 2 -1 +0 +0
3 -2 1 35% 40% 3 +0 +0 +0
4 -1 1 40% 45% 4 +0 +0 +0
5 -1 1 45% 50% 5 +0 +0 +0
6 -1 1 50% 55% 6 +0 +0 +0
7 +0 1 55% 60% 7 +0 +0 +0
8 +0 1 60% 65% 8 +0 +0 +0
9 +0 1 65% 70% 9 +0 +0 +0
10 +0 1 70% 75% 10 +0 +0 +0
11 +0 1 75% 80% 11 +0 +0 +0
12 +0 1 80% 85% 12 +0 +0 +0
13 +0 1 85% 90% 13 +0 +0 +0
14 +0 1 90% 92% 14 +0 +0 +1
15 +1 1 95% 94% 15 +0 +0 +1
16 +2 1 100% 96% 16 +1 +0 +2
17 +3 2 105% 98% 17 +1 +0 +2
18 +4 2 110% 100% 18 +2 +0 +3
19 +5 2 115% 100% 19 +2 +0 +3
20 +5 3 120% 100% 20 +2 +1/6 per Turn +4
21 +6 3 125% 100% 21 +3 +1/5 per Turn +4
22 +6 3 130% 100% 22 +3 +1/4 per Turn +5
23 +6 4 135% 100% 23 +3 +1/3 per Turn +6
24 +7 4 140% 100% 24 +4 +1/2 per Turn +8
25 +7 4 150% 100% 25 +5 +1 per Turn +10

Health

The character modifies heir Hit Points by this value whenever they increase in level, up to and including Level 10. After this point, a character gains HP per level dependent upon Class. Thus, a character with a d10 Hit Dice and +3 Health gains d10+3 HP every level. If they were level 5, they would have 5d10 + 15 HP.

Health also is applied as a modifier to Fatigue Level - this is equal to their Hit Dice + Health.

Minimum HP

This denotes the minimum HP a character gains from their Hit Dice. This is based on the dice roll, not any additional modifiers from Health; though the minimum HP a character can gain from any level is 1. In Traditional Adventures, the character cannot gain lower than this value. In Heroic Adventures, they cannot gain lower than twice this value, up to their Hit Dice size. In Epic Adventures, this value is not used - the maximum Hit Dice is used for HP.

System Shock

This is the chance a character has to survive powerful magic, dangerous transformation, deadly disease and other conditions. If a character fails a System Shock check, they usually suffer the System Shock condition, which is incredibly debilitating. Whether they succeed or not, they lose 10 points of System Shock but may recover up to their maximum.

Regardless of System Shock value, a roll of 100 is always a failure.

Resurrection Survival

This is the chance of a character being successfully resurrected or raised from the dead by magic. When this is attempted, the character rolls Resurrection Survival. On a success, they are restored to life. On a failure, they cannot be restored and only Wish or divine intervention can restore the character.

In Traditional games, the character permanently loses 1 point of Constitution whenever they are successfully restored to life. In Heroic games, the character can be raised a number of times up to their Constitution. Make a note of the number of attempts on their character sheet. In Epic games, the character can be raised as in Heroic games but does not need to make a Resurrection Survival check.

Vitality

This effectively represents HP below 0 and how much mortal damage they can endure. Vitality Points are determined by Vitality + Hit Dice.

Fortitude

This provides a modifier on Fortitude Saving Throws and represents the character's ability to resist attacks that use a Saving Throw.

Regeneration

Shows how fast a character is able to regenerate HP, if able. If it states they regain HP in a turn, they gain this in VP per Day. If it states they regain HP in a round, they gain this in VP per Hour. Thus, Regen +1/6 per Turn means a character regains 1 HP every 6 Turns (or 1 every Hour) and 1 VP every 6 Days.

Unless specifically noted, a character dies if they run out of VP, regardless of Regeneration. Some creatures, such as Trolls, stop taking damage at 1 VP.

Recovery

This provides a modifier to the Recovery rate of an injured character, representing an amount of HP recovered per Day. The character only gets the benefit of this if they have access to normal levels of Food and Water as per Recovery and perform no more than Light Activity in a day.