Difference between revisions of "Health"

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==Hit Dice==
 
==Hit Dice==
This is the total amount of Levels or Hit-Dice the character has, regardless of how many Hit Points they currently possess. A modifier after this adjusts the total number of HP the character has.
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This is the total amount of Levels or Hit-Dice the character has, regardless of how many Hit Points they currently possess.  
  
Every 3 additional HP received from Hit-Dice increases the character's effective Level for [[Saving Throw Tables|Saves]] and [[THAC0 Tables|THAC0]] by 1.
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A modifier after this adjusts the total number of HP the character has. Every 3 additional HP received from Hit-Dice (but not other sources such as Toughness) increases the character's effective Level for [[Saving Throw Tables|Saves]] and [[THAC0 Tables|THAC0]] by 1. Inversely, for every -3 HP received, a character lowers their effective Level by 1 for these.
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For example, a Hill Giant has 12-1 HD, meaning that, from Hit Dice, it has at most 12 x 8 -1 HP; 95 HP. If they had 12+6 HD, their maximum HP from HD would be 102 and they would Save and Attack as though they had 14 HD.
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If a character is described as 0th Level or has a HD below 1 (such as 1/4 HD or 1-1 HD), assume they have
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A character may have distinct Hit Dice, due to being a race that has more HD by default or from being a Multi-Class character. Use whichever is highest grants the highest values to determine Saving Throws and THAC0 though remember the source - a Fighter/Thief's Thief Hit Dice cannot grant them the THAC0 from the Fighter table.
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==Hit Dice Size==
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This determines the size of the dice used when rolling Hit Dice to determine how many HP a character has. By default, it is 1d8 for 0th Level characters and other characters without class levels. If a 0th Level character takes a class with lower Hit Dice Size and this replaces their HD, their HP will go down.
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If a Hit Dice has a modifier to it, it has no effect on Saves or THAC0. A Hill Giant with 12-1 HD has 95 HP normally at maximum due to having a 1d8 HD Size. If their Hit Dice Size were 1d8+5, this would instead be 12 x 13 -1 HP, for a total of 155 HP.
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After 10th level, Classes no longer gain any full Hit-Dice. Instead, they gain +3 if Warriors, +2 if Priests or Rogues and +1 if Wizards.
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If a Hit-Dice Size is divided, typically due to Multi-Classing, divide the results accordingly. A Level 10 Fighter/Level 12 Thief, for instance, has d10/2 and d6/2 HD size, meaning for every Fighter level they gain up to 5 HP and for every Thief level they gain 3 HP. As HP gain drops to 2 HP per level for Thieves after 10, this is halved to 1. With maximum HP, they would have 50 + 32 HP, for a total of 82 HP at most.

Revision as of 08:36, 26 November 2016

Health is divided into several elements - Hit Dice, Hit Dice Size, Health, Vitality, HP and VP.

Hit Dice

This is the total amount of Levels or Hit-Dice the character has, regardless of how many Hit Points they currently possess.

A modifier after this adjusts the total number of HP the character has. Every 3 additional HP received from Hit-Dice (but not other sources such as Toughness) increases the character's effective Level for Saves and THAC0 by 1. Inversely, for every -3 HP received, a character lowers their effective Level by 1 for these.

For example, a Hill Giant has 12-1 HD, meaning that, from Hit Dice, it has at most 12 x 8 -1 HP; 95 HP. If they had 12+6 HD, their maximum HP from HD would be 102 and they would Save and Attack as though they had 14 HD.

If a character is described as 0th Level or has a HD below 1 (such as 1/4 HD or 1-1 HD), assume they have

A character may have distinct Hit Dice, due to being a race that has more HD by default or from being a Multi-Class character. Use whichever is highest grants the highest values to determine Saving Throws and THAC0 though remember the source - a Fighter/Thief's Thief Hit Dice cannot grant them the THAC0 from the Fighter table.

Hit Dice Size

This determines the size of the dice used when rolling Hit Dice to determine how many HP a character has. By default, it is 1d8 for 0th Level characters and other characters without class levels. If a 0th Level character takes a class with lower Hit Dice Size and this replaces their HD, their HP will go down.

If a Hit Dice has a modifier to it, it has no effect on Saves or THAC0. A Hill Giant with 12-1 HD has 95 HP normally at maximum due to having a 1d8 HD Size. If their Hit Dice Size were 1d8+5, this would instead be 12 x 13 -1 HP, for a total of 155 HP.

After 10th level, Classes no longer gain any full Hit-Dice. Instead, they gain +3 if Warriors, +2 if Priests or Rogues and +1 if Wizards.

If a Hit-Dice Size is divided, typically due to Multi-Classing, divide the results accordingly. A Level 10 Fighter/Level 12 Thief, for instance, has d10/2 and d6/2 HD size, meaning for every Fighter level they gain up to 5 HP and for every Thief level they gain 3 HP. As HP gain drops to 2 HP per level for Thieves after 10, this is halved to 1. With maximum HP, they would have 50 + 32 HP, for a total of 82 HP at most.