Difference between revisions of "Movement"

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A character may get more Move Points (and, thus, move faster) depending on their Movement Method - [[Humanoid Movement]] or [[Beast Movement]].
 
A character may get more Move Points (and, thus, move faster) depending on their Movement Method - [[Humanoid Movement]] or [[Beast Movement]].
 
 
 
 
include all forms of movement, including beast movement.
 

Revision as of 14:44, 27 November 2016

Movement deals with how characters get around in combat.

Movement from Actions

When characters use a Move Action, a Standard Action as a Move Action or a Full Round Action for Movement, the action is not to move from one point to the other.

The only exception is the Step action, which uses up Move Points.

Step Action

A character who has not used any actions to gain Move Points and not spent Move Points on any other movement in a round may take a single Step action as a Free Action to move without provoking Attacks of Opportunity, if they are able to Move.

If the character uses this Step action, they become unable to use any actions to gain Move Points.

Move Points

Move Actions gives the character 1/2 their Full Move in Move Points.

A Full Action gives the character their Full Move in Move Points.

The values listed on the Stats Sheet refer to an Unmodified Move; if a character has their move modified by something else, these should be factored in first.

Providing a character has Move Points, they may spend them to Move whenever they are normally able to take a Move or Standard Action. They can Move the moment their Base Speed is arrived at in Combat, between attacks, at the end of the Round or in any time between their Base Speed and the End of the Round, providing it is during their own or an Allied Phase.

Free Move Point

A character has 1 Move Point around, providing they have not used any actions to gain Move Points. If they do, they only make up to the normal amount of Move Points, ignoring this Free Move point.

Move Point Loss

If the character become unable to take Move actions (due to being Stunned for example) or if they become unable to spend Move Points (due to being Immobile for example), they lose any remaining this Move Point.

If a character ends a round with a Movement type action unfinished (for example, if a character is Running), the character must a Continue Moving action (a Move Action) or else lose any remaining Move Points from between rounds.

Moving

By default, moving 5 feet (1 tile) costs 1 Move Point. This is altered by Terrain Features, Alternative Movement and Encumbrance.

A character may get more Move Points (and, thus, move faster) depending on their Movement Method - Humanoid Movement or Beast Movement.