Difference between revisions of "Special Skills"

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(Created page with " Adapt this from dexterity table Thieving Skills This table shows the modifiers to the Thieving Skills from Dexterity. Dexterity Pick Pockets Open Locks Traps Move Silently H...")
 
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Adapt this from dexterity table
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{| class="wikitable"
Thieving Skills
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!colspan="8" | Thieving Skill Modifiers from Dexterity
This table shows the modifiers to the Thieving Skills from Dexterity.
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|-  style="font-weight: bold;"
Dexterity Pick Pockets Open Locks Traps Move Silently Hide in Shadows
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|Dexterity
9 or less -15% -10% -10% -20% -10%
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|Pick Pockets
10 -10% -5% -10% -15% -5%
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|Open Locks
11 -5% - -5% -10% -
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|Traps
12 - - - -5% -
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|Move Silently
13-15 - - - - -
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|Hide in Shadows
16 - +5% - - -
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|- style="text-align:center"
17 +5% +10% - +5% +5%
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|  style="font-weight: bold;text-align:left;"  |9 or less || -15%|| -10% || -10% || -20% || -10%
18 +10% +15% +5% +10% +10%
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|- style="text-align:center"
19 or more +15% +20% +10% +15% +15%
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|  style="font-weight: bold;text-align:left;"  |10       || -10%|| -5% || -10% || -15% || -5%
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|- style="text-align:center"
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|  style="font-weight: bold;text-align:left;"  |11       || -5% || -   || -5% || -10% || -
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|- style="text-align:center"
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|  style="font-weight: bold;text-align:left;"  |12       || -   || -   || -   || -5% || -
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|- style="text-align:center"
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|  style="font-weight: bold;text-align:left;"  |13-15     || -  || -    || -   || -   || -
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|- style="text-align:center"
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|  style="font-weight: bold;text-align:left;"  |16       || -   || +5% || -   || -   || -
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|- style="text-align:center"
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|  style="font-weight: bold;text-align:left;"  |17       || +5% || +10% || -   || +5% || +5%
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|- style="text-align:center"
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|  style="font-weight: bold;text-align:left;"  |18       || +10%|| +15% || +5% || +10% || +10%
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|- style="text-align:center"
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|  style="font-weight: bold;text-align:left;"  |19 or more|| +15%|| +20% || +10% || +15% || +15%
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|}
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A slope is considered to be any incline of less than 60 degrees; a wall is any incline of 60 degrees or steeper.
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change notes:
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[04:43:29] Samael: I think Mechanical, Stealth and so forth
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[04:43:32] Samael: SHOULD be normal skills
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[04:43:49] Samael: and when thieves use them, they get to add 1/5 (or 1/10) their Thieving Skill to it
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[04:44:05] Samael: that might be too powerful though
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[04:44:57] Khatoblepas: What I'd do is make the thieves skills like, nigh supernatural
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[04:45:01] Khatoblepas: Like move silently is SILENT
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[04:45:08] Khatoblepas: Hide in Shadows is literally melting into shadows
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[04:45:21] Khatoblepas: Pick Locks takes a round at most
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[04:45:38] Khatoblepas: (where it would take a turn for a locksmith)
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[04:45:57] Samael: I'm not sure I'd do that for first level thieves though
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[04:46:13] Khatoblepas: Well, they also have shitty scores at 1st level
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[04:46:26] Khatoblepas: They'd just be tapping into their full potential
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[04:46:28] Samael: Okay so
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[04:46:38] Samael: Make them real skills AND the thieves skill
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[04:46:43] Samael: and the thieves skill is just BETTER
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[04:46:45] Khatoblepas: Yes
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[04:46:57] Samael: like how they can Climb straight walls
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[04:47:01] Khatoblepas: Yeah
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[04:47:04] Khatoblepas: With no handholds
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[04:47:35] Samael: I'd say also that Thieves count as trained in all the relevant skills versions, too, for free, yeah?
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[04:47:44] Khatoblepas: YEs
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[04:47:54] Khatoblepas: Meaning, even if their knack for popping a lock in a round doesn't work
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[04:48:04] Khatoblepas: They can still spend ten minutes to do it normally
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[04:48:17] Samael: Which.. gets around the re-roll issue
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[04:48:31] Samael: it also means that "knock" is a good alternative if there's no party thief
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[04:48:32] Samael: but a thief?
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[04:48:38] Samael: yeah he can do that shit like its nothing anyway
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[04:48:40] Samael: if thats their thing

Latest revision as of 03:50, 5 May 2017


Thieving Skill Modifiers from Dexterity
Dexterity Pick Pockets Open Locks Traps Move Silently Hide in Shadows
9 or less -15% -10% -10% -20% -10%
10 -10% -5% -10% -15% -5%
11 -5% - -5% -10% -
12 - - - -5% -
13-15 - - - - -
16 - +5% - - -
17 +5% +10% - +5% +5%
18 +10% +15% +5% +10% +10%
19 or more +15% +20% +10% +15% +15%


A slope is considered to be any incline of less than 60 degrees; a wall is any incline of 60 degrees or steeper.


change notes: [04:43:29] Samael: I think Mechanical, Stealth and so forth [04:43:32] Samael: SHOULD be normal skills [04:43:49] Samael: and when thieves use them, they get to add 1/5 (or 1/10) their Thieving Skill to it [04:44:05] Samael: that might be too powerful though [04:44:57] Khatoblepas: What I'd do is make the thieves skills like, nigh supernatural [04:45:01] Khatoblepas: Like move silently is SILENT [04:45:08] Khatoblepas: Hide in Shadows is literally melting into shadows [04:45:21] Khatoblepas: Pick Locks takes a round at most [04:45:38] Khatoblepas: (where it would take a turn for a locksmith) [04:45:57] Samael: I'm not sure I'd do that for first level thieves though [04:46:13] Khatoblepas: Well, they also have shitty scores at 1st level [04:46:26] Khatoblepas: They'd just be tapping into their full potential [04:46:28] Samael: Okay so [04:46:38] Samael: Make them real skills AND the thieves skill [04:46:43] Samael: and the thieves skill is just BETTER [04:46:45] Khatoblepas: Yes [04:46:57] Samael: like how they can Climb straight walls [04:47:01] Khatoblepas: Yeah [04:47:04] Khatoblepas: With no handholds [04:47:35] Samael: I'd say also that Thieves count as trained in all the relevant skills versions, too, for free, yeah? [04:47:44] Khatoblepas: YEs [04:47:54] Khatoblepas: Meaning, even if their knack for popping a lock in a round doesn't work [04:48:04] Khatoblepas: They can still spend ten minutes to do it normally [04:48:17] Samael: Which.. gets around the re-roll issue [04:48:31] Samael: it also means that "knock" is a good alternative if there's no party thief [04:48:32] Samael: but a thief? [04:48:38] Samael: yeah he can do that shit like its nothing anyway [04:48:40] Samael: if thats their thing