Difference between revisions of "Special Skills"
(Created page with " Adapt this from dexterity table Thieving Skills This table shows the modifiers to the Thieving Skills from Dexterity. Dexterity Pick Pockets Open Locks Traps Move Silently H...") |
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| − | + | {| class="wikitable" | |
| − | + | !colspan="8" | Thieving Skill Modifiers from Dexterity | |
| − | + | |- style="font-weight: bold;" | |
| − | Dexterity Pick Pockets Open Locks Traps Move Silently Hide in Shadows | + | |Dexterity |
| − | 9 or less -15% -10% -10% -20% -10% | + | |Pick Pockets |
| − | 10 -10% -5% -10% -15% -5% | + | |Open Locks |
| − | 11 -5% - -5% -10% - | + | |Traps |
| − | 12 - - - -5% - | + | |Move Silently |
| − | 13-15 - - - - - | + | |Hide in Shadows |
| − | 16 - +5% - - - | + | |- style="text-align:center" |
| − | 17 +5% +10% - +5% +5% | + | | style="font-weight: bold;text-align:left;" |9 or less || -15%|| -10% || -10% || -20% || -10% |
| − | 18 +10% +15% +5% +10% +10% | + | |- style="text-align:center" |
| − | 19 or more +15% +20% +10% +15% +15% | + | | style="font-weight: bold;text-align:left;" |10 || -10%|| -5% || -10% || -15% || -5% |
| + | |- style="text-align:center" | ||
| + | | style="font-weight: bold;text-align:left;" |11 || -5% || - || -5% || -10% || - | ||
| + | |- style="text-align:center" | ||
| + | | style="font-weight: bold;text-align:left;" |12 || - || - || - || -5% || - | ||
| + | |- style="text-align:center" | ||
| + | | style="font-weight: bold;text-align:left;" |13-15 || - || - || - || - || - | ||
| + | |- style="text-align:center" | ||
| + | | style="font-weight: bold;text-align:left;" |16 || - || +5% || - || - || - | ||
| + | |- style="text-align:center" | ||
| + | | style="font-weight: bold;text-align:left;" |17 || +5% || +10% || - || +5% || +5% | ||
| + | |- style="text-align:center" | ||
| + | | style="font-weight: bold;text-align:left;" |18 || +10%|| +15% || +5% || +10% || +10% | ||
| + | |- style="text-align:center" | ||
| + | | style="font-weight: bold;text-align:left;" |19 or more|| +15%|| +20% || +10% || +15% || +15% | ||
| + | |} | ||
| + | |||
| + | |||
| + | A slope is considered to be any incline of less than 60 degrees; a wall is any incline of 60 degrees or steeper. | ||
| + | |||
| + | |||
| + | change notes: | ||
| + | [04:43:29] Samael: I think Mechanical, Stealth and so forth | ||
| + | [04:43:32] Samael: SHOULD be normal skills | ||
| + | [04:43:49] Samael: and when thieves use them, they get to add 1/5 (or 1/10) their Thieving Skill to it | ||
| + | [04:44:05] Samael: that might be too powerful though | ||
| + | [04:44:57] Khatoblepas: What I'd do is make the thieves skills like, nigh supernatural | ||
| + | [04:45:01] Khatoblepas: Like move silently is SILENT | ||
| + | [04:45:08] Khatoblepas: Hide in Shadows is literally melting into shadows | ||
| + | [04:45:21] Khatoblepas: Pick Locks takes a round at most | ||
| + | [04:45:38] Khatoblepas: (where it would take a turn for a locksmith) | ||
| + | [04:45:57] Samael: I'm not sure I'd do that for first level thieves though | ||
| + | [04:46:13] Khatoblepas: Well, they also have shitty scores at 1st level | ||
| + | [04:46:26] Khatoblepas: They'd just be tapping into their full potential | ||
| + | [04:46:28] Samael: Okay so | ||
| + | [04:46:38] Samael: Make them real skills AND the thieves skill | ||
| + | [04:46:43] Samael: and the thieves skill is just BETTER | ||
| + | [04:46:45] Khatoblepas: Yes | ||
| + | [04:46:57] Samael: like how they can Climb straight walls | ||
| + | [04:47:01] Khatoblepas: Yeah | ||
| + | [04:47:04] Khatoblepas: With no handholds | ||
| + | [04:47:35] Samael: I'd say also that Thieves count as trained in all the relevant skills versions, too, for free, yeah? | ||
| + | [04:47:44] Khatoblepas: YEs | ||
| + | [04:47:54] Khatoblepas: Meaning, even if their knack for popping a lock in a round doesn't work | ||
| + | [04:48:04] Khatoblepas: They can still spend ten minutes to do it normally | ||
| + | [04:48:17] Samael: Which.. gets around the re-roll issue | ||
| + | [04:48:31] Samael: it also means that "knock" is a good alternative if there's no party thief | ||
| + | [04:48:32] Samael: but a thief? | ||
| + | [04:48:38] Samael: yeah he can do that shit like its nothing anyway | ||
| + | [04:48:40] Samael: if thats their thing | ||
Latest revision as of 03:50, 5 May 2017
| Thieving Skill Modifiers from Dexterity | |||||||
|---|---|---|---|---|---|---|---|
| Dexterity | Pick Pockets | Open Locks | Traps | Move Silently | Hide in Shadows | ||
| 9 or less | -15% | -10% | -10% | -20% | -10% | ||
| 10 | -10% | -5% | -10% | -15% | -5% | ||
| 11 | -5% | - | -5% | -10% | - | ||
| 12 | - | - | - | -5% | - | ||
| 13-15 | - | - | - | - | - | ||
| 16 | - | +5% | - | - | - | ||
| 17 | +5% | +10% | - | +5% | +5% | ||
| 18 | +10% | +15% | +5% | +10% | +10% | ||
| 19 or more | +15% | +20% | +10% | +15% | +15% | ||
A slope is considered to be any incline of less than 60 degrees; a wall is any incline of 60 degrees or steeper.
change notes:
[04:43:29] Samael: I think Mechanical, Stealth and so forth
[04:43:32] Samael: SHOULD be normal skills
[04:43:49] Samael: and when thieves use them, they get to add 1/5 (or 1/10) their Thieving Skill to it
[04:44:05] Samael: that might be too powerful though
[04:44:57] Khatoblepas: What I'd do is make the thieves skills like, nigh supernatural
[04:45:01] Khatoblepas: Like move silently is SILENT
[04:45:08] Khatoblepas: Hide in Shadows is literally melting into shadows
[04:45:21] Khatoblepas: Pick Locks takes a round at most
[04:45:38] Khatoblepas: (where it would take a turn for a locksmith)
[04:45:57] Samael: I'm not sure I'd do that for first level thieves though
[04:46:13] Khatoblepas: Well, they also have shitty scores at 1st level
[04:46:26] Khatoblepas: They'd just be tapping into their full potential
[04:46:28] Samael: Okay so
[04:46:38] Samael: Make them real skills AND the thieves skill
[04:46:43] Samael: and the thieves skill is just BETTER
[04:46:45] Khatoblepas: Yes
[04:46:57] Samael: like how they can Climb straight walls
[04:47:01] Khatoblepas: Yeah
[04:47:04] Khatoblepas: With no handholds
[04:47:35] Samael: I'd say also that Thieves count as trained in all the relevant skills versions, too, for free, yeah?
[04:47:44] Khatoblepas: YEs
[04:47:54] Khatoblepas: Meaning, even if their knack for popping a lock in a round doesn't work
[04:48:04] Khatoblepas: They can still spend ten minutes to do it normally
[04:48:17] Samael: Which.. gets around the re-roll issue
[04:48:31] Samael: it also means that "knock" is a good alternative if there's no party thief
[04:48:32] Samael: but a thief?
[04:48:38] Samael: yeah he can do that shit like its nothing anyway
[04:48:40] Samael: if thats their thing