Difference between revisions of "Classes"

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A character's class determines much about the character, their skills, their blindspots, and so forth.
 
A character's class determines much about the character, their skills, their blindspots, and so forth.
  
 
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== Class Format ==
 
 
 
 
  
 
Name
 
Name
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Traits
 
Traits
  
Special Skills (starting and progression)
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Special Skills (starting and progression - includes mention of caps on spending if character can spend points on these)
  
 
Starting Equipment
 
Starting Equipment
  
Class Progression
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This is then followed by three tables -
 
 
 
 
  
 
Table 1 stuff:
 
Table 1 stuff:
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HP (lists hit-dice and up)
 
HP (lists hit-dice and up)
 
Thac0
 
Thac0
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Attacks
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Opportunity Actions
 
Saves
 
Saves
  
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Combat Proficiency Points
 
Combat Proficiency Points
 
Skill Proficiency Points
 
Skill Proficiency Points
Opportunity Actions
 
 
Special Skill Progression (if any)
 
Special Skill Progression (if any)
Table 2 changes to reflect unique class features, like Attacks per Round, Turn Undead level, Total Thief Points or Special Skills levels
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Table 2 changes to reflect unique class features, like Attacks per Round, Turn Undead level, Total Thief Points or Special Skills levels, Backstab Severity
  
 
Table 3 Stuff
 
Table 3 Stuff
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XP for Level
 
XP for Level
 
Class Features
 
Class Features
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Table 3+ Stuff
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Additional Tables may be used if a character has a significant Table 2 already. These include tables that show spell progression - tables for Turn Undead are now contained in the Abilities section.
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== Class Template ==
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This is then followed by the following standard tables. These may be modified depending on the Class.

Revision as of 06:41, 21 July 2016

A character's class determines much about the character, their skills, their blindspots, and so forth.

Class Format

Name

Group (determines the thac0 and save progression)

Types (list of tags, shows which categories they consider to be class skills)

Hit-Dice

Combat Proficiency Points (how many at 1st level and rate of gain)

Skill Points (how many at 1st level, and rate of gain)

Combat Proficiencies (begun with)

Skill Proficiencies (begun with)

Traits

Special Skills (starting and progression - includes mention of caps on spending if character can spend points on these)

Starting Equipment

This is then followed by three tables -

Table 1 stuff: Level XP for Level HP (lists hit-dice and up) Thac0 Attacks Opportunity Actions Saves

Table 2 Stuff Level XP for Level Combat Proficiency Points Skill Proficiency Points Special Skill Progression (if any) Table 2 changes to reflect unique class features, like Attacks per Round, Turn Undead level, Total Thief Points or Special Skills levels, Backstab Severity

Table 3 Stuff Level XP for Level Class Features

Table 3+ Stuff Additional Tables may be used if a character has a significant Table 2 already. These include tables that show spell progression - tables for Turn Undead are now contained in the Abilities section.

Class Template

This is then followed by the following standard tables. These may be modified depending on the Class.