Difference between revisions of "Classes"

From FullPlate
Jump to: navigation, search
(Class Format)
Line 3: Line 3:
 
== Class Format ==
 
== Class Format ==
  
Name
+
===Name===
 +
This defines the name of the Class or Class Kit.
 +
 
 +
===Group===
 +
This determines the Hit Dice size, HP progression above Level 10, thac0 and Saving Throw progression of the character. For example, a Bard is considered a Rogue class, despite being able to cast spells.
 +
 
 +
===Types===
 +
This determines what Skill Groups the character considers Class Skills; these are General, Martial, Cunning, Academic, Spiritual
 +
 
 +
===Hit Dice===
 +
This determines the size of the character's Hit Dice, regardless of how it is modified (1/2 HD) or how many levels they have (a Level 6 character has 6 HD). Despite being almost always determined by Class, it is listed here for convenience. Some Classes ''do'' differ in regards to Group - Barbarians notably have a d12 Hit Dice.
 +
 
 +
===thac0===
 +
This determines the characters thac0 and the rate at which it progresses. Despite being almost always determined by Class, it is listed here for convenience.
 +
 
  
Group (determines the thac0 and save progression)
 
  
Types (list of tags, shows which categories they consider to be class skills)
 
  
 
Hit-Dice  
 
Hit-Dice  
Line 51: Line 63:
 
Table 3+ Stuff  
 
Table 3+ Stuff  
 
Additional Tables may be used if a character has a significant Table 2 already. These include tables that show spell progression - tables for Turn Undead are now contained in the Abilities section.
 
Additional Tables may be used if a character has a significant Table 2 already. These include tables that show spell progression - tables for Turn Undead are now contained in the Abilities section.
 +
 +
 +
 +
 +
 +
(warrior skills = martial, rogue skills = guile, wizard skills = academic, priest skills = spiritual)
  
 
== Class Template ==
 
== Class Template ==
  
 
This is then followed by the following standard tables. These may be modified depending on the Class.
 
This is then followed by the following standard tables. These may be modified depending on the Class.

Revision as of 06:57, 21 July 2016

A character's class determines much about the character, their skills, their blindspots, and so forth.

Class Format

Name

This defines the name of the Class or Class Kit.

Group

This determines the Hit Dice size, HP progression above Level 10, thac0 and Saving Throw progression of the character. For example, a Bard is considered a Rogue class, despite being able to cast spells.

Types

This determines what Skill Groups the character considers Class Skills; these are General, Martial, Cunning, Academic, Spiritual

Hit Dice

This determines the size of the character's Hit Dice, regardless of how it is modified (1/2 HD) or how many levels they have (a Level 6 character has 6 HD). Despite being almost always determined by Class, it is listed here for convenience. Some Classes do differ in regards to Group - Barbarians notably have a d12 Hit Dice.

thac0

This determines the characters thac0 and the rate at which it progresses. Despite being almost always determined by Class, it is listed here for convenience.



Hit-Dice

Combat Proficiency Points (how many at 1st level and rate of gain)

Skill Points (how many at 1st level, and rate of gain)

Combat Proficiencies (begun with)

Skill Proficiencies (begun with)

Traits

Special Skills (starting and progression - includes mention of caps on spending if character can spend points on these)

Starting Equipment

This is then followed by three tables -

Table 1 stuff: Level XP for Level HP (lists hit-dice and up) Thac0 Attacks Opportunity Actions Saves

Table 2 Stuff Level XP for Level Combat Proficiency Points Skill Proficiency Points Special Skill Progression (if any) Table 2 changes to reflect unique class features, like Attacks per Round, Turn Undead level, Total Thief Points or Special Skills levels, Backstab Severity

Table 3 Stuff Level XP for Level Class Features

Table 3+ Stuff Additional Tables may be used if a character has a significant Table 2 already. These include tables that show spell progression - tables for Turn Undead are now contained in the Abilities section.



(warrior skills = martial, rogue skills = guile, wizard skills = academic, priest skills = spiritual)

Class Template

This is then followed by the following standard tables. These may be modified depending on the Class.