Difference between revisions of "Classes"

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(Class Format)
(Class Format)
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===Hit Dice===
 
===Hit Dice===
This determines the size of the character's Hit Dice, regardless of how it is modified (1/2 HD) or how many levels they have (a Level 6 character has 6 HD). Despite being almost always determined by Class, it is listed here for convenience. Some Classes ''do'' differ in regards to Group - Barbarians notably have a d12 Hit Dice.
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This determines the size of the character's Hit Dice, regardless of how it is modified (1/2 HD) or how many levels they have (a Level 6 character has 6 HD). Despite being almost always determined by Class Group, it is listed here for convenience.Some Classes ''do'' differ in regards to Group - Barbarians notably have a d12 Hit Dice.
  
 
===thac0===
 
===thac0===
This determines the characters thac0 and the rate at which it progresses. Despite being almost always determined by Class, it is listed here for convenience.
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This determines the characters thac0 and the rate at which it progresses. Despite being almost always determined by Class Group, it is listed here for convenience.
  
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===Combat Proficiency Points===
 +
This lists how many are gained at 1st Level and the rate at which they are gained. Despite being almost always determined by Class Group, it is listed here for convenience.
  
 +
===Skill Proficiency Points===
 +
This lists how many are gained at 1st Level and the rate at which they are gained. Despite being almost always determined by Class Group, it is listed here for convenience.
  
 +
===Combat Proficiencies===
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This lists any Combat Proficiencies the Character begins with. If a Player has a choice between one ore more options, it will be listed as  1 Choice (a or b). If a Player has more choices, it will be listed as X Choices (a, b or c), where the player may pick several of those listed. In other instances, a Player is given several picks from a category - this will be listed as C Choices (Category).
  
Hit-Dice
+
For example, a Fighter has 2 Choices (Weapon Styles) whilst a Thief has 1 Choice (Stability, Mobility, Responsive, Medium Armour Flexibility, Medium Armour Skill.)
  
Combat Proficiency Points (how many at 1st level and rate of gain)
+
===Skill Proficiencies===
 +
This lists any Combat Proficiencies the Character begins with. If a Player has a choice between one ore more options, it will be listed as  1 Choice (a or b). If a Player has more choices, it will be listed as X Choices (a, b or c), where the player may pick several of those listed. In other instances, a Player is given several picks from a category - this will be listed as C Choices (Category).
  
Skill Points (how many at 1st level, and rate of gain)
+
For example, a Thief has 1 Choice (Disguise, Forgery, Gaming, Tumbling).
  
Combat Proficiencies (begun with)
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===Traits===
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This lists any Traits the Character begins with. If a Player has a choice between one ore more options, it will be listed as  1 Choice (a or b). If a Player has more choices, it will be listed as X Choices (a, b or c), where the player may pick several of those listed. In other instances, a Player is given several picks from a category - this will be listed as C Choices (Category).
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For example, a Bard begins with 1 Choice (Artistic Ability, Allure, Glibness, Impersonation, Presence).
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===Special Skills===
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This lists any Special Skills the Character begins with and any Attribute modifiers the Character has to them.
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===Special Skill Development===
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This lists the amount any Special Skills increase per level, if at all. It also lists if the Character has any points that may be spent on these Special Skills and, if so, which Skills they may spend them on. It also describes if there is a cap to the skills or how many points the Player may spend on any one Special Skill per Level.
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===Starting Equipment===
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This lists any Equipment a Character begins with by default for their class. This includes any money the character begins with and any rules the character must obey in regards to starting wealth - such as Clerics beginning with less due to the fact they are usually outfitted by their order.
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 +
Characters begin with 1 Trinket - the DM may have them roll on a table, pick from a table or simply decide what it is. This is a token of sentimental value that may become relevant to the campaign or, at least, more significant to the character as they discover more about themselves or the world.
  
Skill Proficiencies (begun with)
 
  
Traits
 
  
Special Skills (starting and progression - includes mention of caps on spending if character can spend points on these)
 
  
Starting Equipment
 
  
 
This is then followed by three tables -  
 
This is then followed by three tables -  

Revision as of 07:14, 21 July 2016

A character's class determines much about the character, their skills, their blindspots, and so forth.

Class Format

Name

This defines the name of the Class or Class Kit.

Group

This determines the Hit Dice size, HP progression above Level 10, thac0 and Saving Throw progression of the character. For example, a Bard is considered a Rogue class, despite being able to cast spells.

Types

This determines what Skill Groups the character considers Class Skills; these are General, Martial, Cunning, Academic, Spiritual

Hit Dice

This determines the size of the character's Hit Dice, regardless of how it is modified (1/2 HD) or how many levels they have (a Level 6 character has 6 HD). Despite being almost always determined by Class Group, it is listed here for convenience.Some Classes do differ in regards to Group - Barbarians notably have a d12 Hit Dice.

thac0

This determines the characters thac0 and the rate at which it progresses. Despite being almost always determined by Class Group, it is listed here for convenience.

Combat Proficiency Points

This lists how many are gained at 1st Level and the rate at which they are gained. Despite being almost always determined by Class Group, it is listed here for convenience.

Skill Proficiency Points

This lists how many are gained at 1st Level and the rate at which they are gained. Despite being almost always determined by Class Group, it is listed here for convenience.

Combat Proficiencies

This lists any Combat Proficiencies the Character begins with. If a Player has a choice between one ore more options, it will be listed as 1 Choice (a or b). If a Player has more choices, it will be listed as X Choices (a, b or c), where the player may pick several of those listed. In other instances, a Player is given several picks from a category - this will be listed as C Choices (Category).

For example, a Fighter has 2 Choices (Weapon Styles) whilst a Thief has 1 Choice (Stability, Mobility, Responsive, Medium Armour Flexibility, Medium Armour Skill.)

Skill Proficiencies

This lists any Combat Proficiencies the Character begins with. If a Player has a choice between one ore more options, it will be listed as 1 Choice (a or b). If a Player has more choices, it will be listed as X Choices (a, b or c), where the player may pick several of those listed. In other instances, a Player is given several picks from a category - this will be listed as C Choices (Category).

For example, a Thief has 1 Choice (Disguise, Forgery, Gaming, Tumbling).

Traits

This lists any Traits the Character begins with. If a Player has a choice between one ore more options, it will be listed as 1 Choice (a or b). If a Player has more choices, it will be listed as X Choices (a, b or c), where the player may pick several of those listed. In other instances, a Player is given several picks from a category - this will be listed as C Choices (Category).

For example, a Bard begins with 1 Choice (Artistic Ability, Allure, Glibness, Impersonation, Presence).

Special Skills

This lists any Special Skills the Character begins with and any Attribute modifiers the Character has to them.

Special Skill Development

This lists the amount any Special Skills increase per level, if at all. It also lists if the Character has any points that may be spent on these Special Skills and, if so, which Skills they may spend them on. It also describes if there is a cap to the skills or how many points the Player may spend on any one Special Skill per Level.

Starting Equipment

This lists any Equipment a Character begins with by default for their class. This includes any money the character begins with and any rules the character must obey in regards to starting wealth - such as Clerics beginning with less due to the fact they are usually outfitted by their order.

Characters begin with 1 Trinket - the DM may have them roll on a table, pick from a table or simply decide what it is. This is a token of sentimental value that may become relevant to the campaign or, at least, more significant to the character as they discover more about themselves or the world.



This is then followed by three tables -

Table 1 stuff: Level XP for Level HP (lists hit-dice and up) Thac0 Attacks Opportunity Actions Saves

Table 2 Stuff Level XP for Level Combat Proficiency Points Skill Proficiency Points Special Skill Progression (if any) Table 2 changes to reflect unique class features, like Attacks per Round, Turn Undead level, Total Thief Points or Special Skills levels, Backstab Severity

Table 3 Stuff Level XP for Level Class Features

Table 3+ Stuff Additional Tables may be used if a character has a significant Table 2 already. These include tables that show spell progression - tables for Turn Undead are now contained in the Abilities section.



(warrior skills = martial, rogue skills = guile, wizard skills = academic, priest skills = spiritual)

Class Template

This is then followed by the following standard tables. These may be modified depending on the Class.