Difference between revisions of "Age Counter"

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'''Effects''' - Character gains points that can be spend to reduce penalties from Age above Mature. The Type of Age Counter lists what these points may be spent on. The Types are To-Hit, Health, Vitality, Strength, Constitution, Dexterity and Movement. Each point spent reduces one point of penalty from these with the exception of Movement and Vitality. In the instance of Movement and Vitality, the character instead moves up the table for each point spent - from 1/2 Vitality to 3/4 to Normal and from 2/3 Move to 3/4 to Normal.
 
'''Effects''' - Character gains points that can be spend to reduce penalties from Age above Mature. The Type of Age Counter lists what these points may be spent on. The Types are To-Hit, Health, Vitality, Strength, Constitution, Dexterity and Movement. Each point spent reduces one point of penalty from these with the exception of Movement and Vitality. In the instance of Movement and Vitality, the character instead moves up the table for each point spent - from 1/2 Vitality to 3/4 to Normal and from 2/3 Move to 3/4 to Normal.
  
A Character as 1 point per level of Age Counter. If no level is listed, they receive Points by whatever grants them the tag.
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A Character has 1 point to spend per level of Age Counter.
  
 
'''Description''' - TBA
 
'''Description''' - TBA

Revision as of 22:40, 25 July 2016

Age Counter [Type]

Interaction - Same, Different

Effects - Character gains points that can be spend to reduce penalties from Age above Mature. The Type of Age Counter lists what these points may be spent on. The Types are To-Hit, Health, Vitality, Strength, Constitution, Dexterity and Movement. Each point spent reduces one point of penalty from these with the exception of Movement and Vitality. In the instance of Movement and Vitality, the character instead moves up the table for each point spent - from 1/2 Vitality to 3/4 to Normal and from 2/3 Move to 3/4 to Normal.

A Character has 1 point to spend per level of Age Counter.

Description - TBA