Difference between revisions of "Lord of War"

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|'''Leader Description'''
 
|'''Leader Description'''
 
|-
 
|-
| Dice Roll
+
| 01-25
| Unit Name
+
| Offence Leader
 
| Cost
 
| Cost
| Leader Description
+
| Level 4 +1d3 Fighter, Plate Mail +1, Shield +1, Two-Handed Weapon +2
 +
|-
 +
| 26-50
 +
| Defence Leader
 +
| Cost
 +
|  Level 4 +1d3 Fighter, Plate Mail +1, Shield +2, One-Handed Weapon +1
 +
|-
 +
| 51-75
 +
| Ranged Leader
 +
| Cost
 +
| Level 4 +1d3 Fighter, Plate Mail +1, Shield +1, Dagger +1 or Short Sword +1, Ranged Weapon +1 or Ranged Weapon of Distance
 +
|-
 +
| 76-95
 +
| Cavalry Leader
 +
| Cost
 +
| Level 4 +1d3 Fighter, Plate Mail +1, Shield +1, One-Handed Weapon +1, Lance +2, Non-Magical Mount with Horseshoes of Speed (or equivalent)
 +
|-
 +
| 96-100
 +
| Special
 +
| Varies
 +
| DM's Choice
 
|-
 
|-
 
|}
 
|}
 +
 +
  
 
{| class="wikitable"
 
{| class="wikitable"

Revision as of 14:58, 26 July 2016

Lord of War

Interaction - None

Effects - Character has gained a significant amount of influence and power, owing to their martial might.

Once a character with Lord of War has obtained a Stronghold or Dungeon Stronghold, they are able to draw Followers to them. These Followers will actively seek out the character. Followers arrive in groups - these are Leaders, Elite Units and Troops. They arrive on a random day within 1d6 months and, when they do, the form of the group is rolled for. If rejected, the character may roll again next month in the same manner. Not all the groups will arrive at the same time - they are usually considered separate units.

These Followers remain and are loyal as long as they reasonably well treated and well paid. If they are lost by any means, they may be replaced - either by waiting for new Followers to arrive or by through hiring characters using the rules for Hirelings. To do so requires the character to pay double the normal hiring rate per month for the intense training regimen they receive and an additional fee equal to twice the monthly hiring fee. Hirelings used in this manner they gain 1 Level or Hit Dice every 6 Months until they are the appropriate Level or Hit Dice of the original Follower. The cost of their training increases as they increase in Level.

Leaders that are lost or replaced are gained as described above - if lost or replaced, one will seek the character out after 1d6 months. Members of Troops or Elite Troop that are lost are gained at the Replenishment Rate plus the character's Social Modifier. If below 0, this increases the amount of time before a new member arrives; if a unit gains 1 soldier a month and the character has a Social Modifier of -1, 1 Elite Soldier arrives every 2 months.

This assumes that these Followers are remaining within their Stronghold and not on a campaign - a unit of these Followers must have not seen significant action besides drilling and training for at least a week before they begin to Replenish.

The cost of a unit is paid per month and is modified by twice the character's Loyalty Base Modifier. It reduced to 1 GP, further reductions are applied in SP. A Unit's cost may never be lowered below 1 SP a month.

As a final note, these Followers will not willingly part with their equipment. If the majority of a group of Followers or a Leader is killed by the character's intent or gross negligence, the character will lose Lord of War. Sending the Followers to fight an unwinnable battle despite their protests is considered negligent if they are ultimately coerced into it and suffer the above losses.

Leaders
Dice Roll Unit Name Cost Leader Description
01-25 Offence Leader Cost Level 4 +1d3 Fighter, Plate Mail +1, Shield +1, Two-Handed Weapon +2
26-50 Defence Leader Cost Level 4 +1d3 Fighter, Plate Mail +1, Shield +2, One-Handed Weapon +1
51-75 Ranged Leader Cost Level 4 +1d3 Fighter, Plate Mail +1, Shield +1, Dagger +1 or Short Sword +1, Ranged Weapon +1 or Ranged Weapon of Distance
76-95 Cavalry Leader Cost Level 4 +1d3 Fighter, Plate Mail +1, Shield +1, One-Handed Weapon +1, Lance +2, Non-Magical Mount with Horseshoes of Speed (or equivalent)
96-100 Special Varies DM's Choice


Elites
Dice Roll Unit Name Cost Replenishment Rate Unit Description
Dice Roll Unit Name Cost Replenishment Rate Elite Description
Troops
Dice Roll Unit Name Cost Replenishment Rate Unit Description
Dice Roll Unit Name Cost Replenishment Rate Unit Description

Description -