Difference between revisions of "Attacking an Area"

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(Created page with "Also known as "attacking the floor" or "shooting the broadside of a barn", a character can attempt to attack an area or tile. ==Ranged Attacks against an Area== For all inten...")
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Revision as of 08:38, 22 November 2016

Also known as "attacking the floor" or "shooting the broadside of a barn", a character can attempt to attack an area or tile.

Ranged Attacks against an Area

For all intents and purposes, a specific tile (but not a specific object in it) has an AC of 10 whilst a general area has an AC of 15 against Ranged Attacks. This does NOT include the capacity to damage what is being targeted - an attack against a stone wall with a sword is not apt to penetrate it when rolling against AC 15. This only refers to the ability to hit the target by throwing or striking it.

This is typically used when a character is throwing a grenade at a tile, rather than at a given character.

If a character hits AC 10, the object lands anywhere within 1d3 feet of the center of the tile. If the character hits AC 15, it scatters like a Grenade-like Missile, landing within 2d3 feet in a random direction, usually determined by rolling 1d12.

Melee Attacks against an Area

Melee Attacks against an Area are considered an Automatic Hit